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 Xenobiology Test Release 
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Joined: Sun Oct 29, 2006 4:26 am
Posts: 298
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Post Xenobiology Test Release
Hey y'all - I did not want to release this yet because it is nowhere near done, but I'm at my wits end trying to figure this out.

Image

Long story short, this adds a bunch of new wildlife. For the most part they have no Lua or polish but I wanted to get their sprites and gibs set up first.

The gibs is the issue - I used the Gib Editor to position all of the gibs properly and then pasted over all of the data from NewData. The issue is that I put the data for the gibs in Base.rte/Effects/Gibs/Gibs.ini to set it up (you used to have to to have them show up in the gib editor) and while the .rte compiles if the data is in that location, putting it in an .ini in the Xenobiology.rte folder causes CC to start loading it then skip over it before running as normal. I've never seen that happen.

Any thoughts? It's a shame I had to release it in such shabby state, but I can't really progress past this.


Attachments:
File comment: Test Release 1
Xenobiology.rte.zip [1.9 MiB]
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Fri Aug 10, 2012 3:09 pm
Profile YIM
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Joined: Wed May 20, 2009 3:10 pm
Posts: 366
Location: Ã…rhus, Denmark
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Post Re: Xenobiology Test Release
Wow, that is a wierd error.

If nobody else has a solution I suggest doing the monkey method, making empty .ini files in which you copy paste the ini text piece by piece or something.

It is really sad :(


Fri Aug 10, 2012 6:43 pm
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Joined: Wed Feb 17, 2010 12:07 am
Posts: 1545
Location: That small peaceful place called Hell.
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Post Re: Xenobiology Test Release
When you save the gib positions go into the ini that you saved them and find the PresetName and replace it with CopyOf.

So instead of it looking like this

Code:
AddGib = Gib
      GibParticle = MOSRotating
         PresetName = Gib
      Offset = Vector
         X = 0
         Y = 0


Have it look like this

Code:
AddGib = Gib
      GibParticle = MOSRotating
         CopyOf = Gib
      Offset = Vector
         X = 0
         Y = 0


Fri Aug 10, 2012 6:46 pm
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Joined: Sun Oct 29, 2006 4:26 am
Posts: 298
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Post Re: Xenobiology Test Release
Coops wrote:
When you save the gib positions go into the ini that you saved them and find the PresetName and replace it with CopyOf.

So instead of it looking like this

Code:
AddGib = Gib
      GibParticle = MOSRotating
         PresetName = Gib
      Offset = Vector
         X = 0
         Y = 0


Have it look like this

Code:
AddGib = Gib
      GibParticle = MOSRotating
         CopyOf = Gib
      Offset = Vector
         X = 0
         Y = 0


Yeah, that much I did, but it's entirely possible that I screwed one up somewhere. However it crashes (well it doesn't crash, it just skips it) before it even gets past the initial Gibs.ini, leading me to think it's someplace in there...


Fri Aug 10, 2012 6:58 pm
Profile YIM
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Joined: Sun Oct 29, 2006 4:26 am
Posts: 298
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Post Re: Xenobiology Test Release
Oooookay, dumbest error ever. One single gib entry had FilePath indented over one extra tab. Removed that and now it works. Welp, released for nothing!


Fri Aug 10, 2012 7:22 pm
Profile YIM
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Joined: Fri Dec 30, 2011 2:03 am
Posts: 295
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Post Re: Xenobiology Test Release
So..i can't buy them or see them in game?


Sun Aug 19, 2012 11:21 pm
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