Data Realms Fan Forums http://45.55.195.193/ |
|
How to change jet pack fuel and power http://45.55.195.193/viewtopic.php?f=1&t=31565 |
Page 1 of 1 |
Author: | Erik963 [ Thu Aug 09, 2012 8:04 pm ] |
Post subject: | How to change jet pack fuel and power |
Pretty much as title says, how to increase jet pack fuel amount and it's power ? |
Author: | Arcalane [ Fri Aug 10, 2012 1:46 am ] |
Post subject: | Re: How to change jet pack fuel and power |
Unless I'm mistaken, Fuel is modified by changing the JumpTime variable on the actor. For power, there's a couple of things you can do; 1) Increase the number of particles emitted. 2) Increase the velocity of those particles. Probably not the only things, mind. |
Author: | Coops [ Fri Aug 10, 2012 1:50 am ] |
Post subject: | Re: How to change jet pack fuel and power |
Increasing the mass of said particles will help too. |
Author: | Erik963 [ Fri Aug 10, 2012 11:50 am ] |
Post subject: | Re: How to change jet pack fuel and power |
Arcalane wrote: Unless I'm mistaken, Fuel is modified by changing the JumpTime variable on the actor. For power, there's a couple of things you can do; 1) Increase the number of particles emitted. 2) Increase the velocity of those particles. Probably not the only things, mind. Can you, give me more exact tutorial, I am still noob in all of this. Where can I find code for particles ? |
Author: | Arcalane [ Fri Aug 10, 2012 1:53 pm ] |
Post subject: | Re: How to change jet pack fuel and power |
I'm terrible at writing tutorials, to be honest, but what you want to find is the jetpack definition and the actor definition. I'll use the Jetpack Heavy (used by the Coalition troopers) stored in Base.rte/Effects/Pyro/Pyro.ini as an example here. Code: AddEffect = AEmitter CopyOf = Jetpack PresetName = Jetpack Heavy AddEmission = Emission EmittedParticle = MOPixel CopyOf = Jetpack Blast 1 Spread = 0.25 MaxVelocity = 30 MinVelocity = 12 ParticlesPerMinute = 9400 BurstSize = 10 Increase the MaxVelocity and MinVelocity to increase the speed at which the particles are emitted. Changing the BurstSize increases the number of particles emitted at once. Increasing the ParticlesPerMinute... well, that should be self-explanatory. The Coalition troopers are in Coalition.rte/Actors/Soldier/Soldier.ini - they shouldn't be too hard to find. Look for the JumpTime variable and increase it to increase the amount of time the actor can use the jetpack for, starting from 'fully charged'. For instance, the Heavy has a JumpTime of 2 seconds - that means it runs out of jetpack fuel in two seconds if you hold the jump key down. It's that simple. |
Author: | Erik963 [ Sat Aug 11, 2012 12:34 pm ] |
Post subject: | Re: How to change jet pack fuel and power |
Arcalane wrote: I'm terrible at writing tutorials, to be honest, but what you want to find is the jetpack definition and the actor definition. I'll use the Jetpack Heavy (used by the Coalition troopers) stored in Base.rte/Effects/Pyro/Pyro.ini as an example here. Code: AddEffect = AEmitter CopyOf = Jetpack PresetName = Jetpack Heavy AddEmission = Emission EmittedParticle = MOPixel CopyOf = Jetpack Blast 1 Spread = 0.25 MaxVelocity = 30 MinVelocity = 12 ParticlesPerMinute = 9400 BurstSize = 10 Increase the MaxVelocity and MinVelocity to increase the speed at which the particles are emitted. Changing the BurstSize increases the number of particles emitted at once. Increasing the ParticlesPerMinute... well, that should be self-explanatory. The Coalition troopers are in Coalition.rte/Actors/Soldier/Soldier.ini - they shouldn't be too hard to find. Look for the JumpTime variable and increase it to increase the amount of time the actor can use the jetpack for, starting from 'fully charged'. For instance, the Heavy has a JumpTime of 2 seconds - that means it runs out of jetpack fuel in two seconds if you hold the jump key down. It's that simple. Thanks, btw decreasing mass of the actor also works. |
Page 1 of 1 | All times are UTC [ DST ] |
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group http://www.phpbb.com/ |