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 How to change jet pack fuel and power 
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Joined: Sun Mar 04, 2012 11:25 am
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Post How to change jet pack fuel and power
Pretty much as title says, how to increase jet pack fuel amount and it's power ?


Thu Aug 09, 2012 8:04 pm
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Joined: Sun Jan 28, 2007 10:32 pm
Posts: 1609
Location: UK
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Post Re: How to change jet pack fuel and power
Unless I'm mistaken, Fuel is modified by changing the JumpTime variable on the actor. For power, there's a couple of things you can do;

1) Increase the number of particles emitted.
2) Increase the velocity of those particles.

Probably not the only things, mind.


Fri Aug 10, 2012 1:46 am
Profile YIM
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Joined: Wed Feb 17, 2010 12:07 am
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Location: That small peaceful place called Hell.
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Post Re: How to change jet pack fuel and power
Increasing the mass of said particles will help too.


Fri Aug 10, 2012 1:50 am
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Joined: Sun Mar 04, 2012 11:25 am
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Post Re: How to change jet pack fuel and power
Arcalane wrote:
Unless I'm mistaken, Fuel is modified by changing the JumpTime variable on the actor. For power, there's a couple of things you can do;

1) Increase the number of particles emitted.
2) Increase the velocity of those particles.

Probably not the only things, mind.


Can you, give me more exact tutorial, I am still noob in all of this. Where can I find code for particles ?


Fri Aug 10, 2012 11:50 am
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Location: UK
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Post Re: How to change jet pack fuel and power
I'm terrible at writing tutorials, to be honest, but what you want to find is the jetpack definition and the actor definition.

I'll use the Jetpack Heavy (used by the Coalition troopers) stored in Base.rte/Effects/Pyro/Pyro.ini as an example here.

Code:
AddEffect = AEmitter
   CopyOf = Jetpack
   PresetName = Jetpack Heavy
   AddEmission = Emission
      EmittedParticle = MOPixel
         CopyOf = Jetpack Blast 1
      Spread = 0.25
      MaxVelocity = 30
      MinVelocity = 12
   ParticlesPerMinute = 9400
   BurstSize = 10


Increase the MaxVelocity and MinVelocity to increase the speed at which the particles are emitted. Changing the BurstSize increases the number of particles emitted at once. Increasing the ParticlesPerMinute... well, that should be self-explanatory.

The Coalition troopers are in Coalition.rte/Actors/Soldier/Soldier.ini - they shouldn't be too hard to find. Look for the JumpTime variable and increase it to increase the amount of time the actor can use the jetpack for, starting from 'fully charged'. For instance, the Heavy has a JumpTime of 2 seconds - that means it runs out of jetpack fuel in two seconds if you hold the jump key down. It's that simple.


Fri Aug 10, 2012 1:53 pm
Profile YIM

Joined: Sun Mar 04, 2012 11:25 am
Posts: 18
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Post Re: How to change jet pack fuel and power
Arcalane wrote:
I'm terrible at writing tutorials, to be honest, but what you want to find is the jetpack definition and the actor definition.

I'll use the Jetpack Heavy (used by the Coalition troopers) stored in Base.rte/Effects/Pyro/Pyro.ini as an example here.

Code:
AddEffect = AEmitter
   CopyOf = Jetpack
   PresetName = Jetpack Heavy
   AddEmission = Emission
      EmittedParticle = MOPixel
         CopyOf = Jetpack Blast 1
      Spread = 0.25
      MaxVelocity = 30
      MinVelocity = 12
   ParticlesPerMinute = 9400
   BurstSize = 10


Increase the MaxVelocity and MinVelocity to increase the speed at which the particles are emitted. Changing the BurstSize increases the number of particles emitted at once. Increasing the ParticlesPerMinute... well, that should be self-explanatory.

The Coalition troopers are in Coalition.rte/Actors/Soldier/Soldier.ini - they shouldn't be too hard to find. Look for the JumpTime variable and increase it to increase the amount of time the actor can use the jetpack for, starting from 'fully charged'. For instance, the Heavy has a JumpTime of 2 seconds - that means it runs out of jetpack fuel in two seconds if you hold the jump key down. It's that simple.



Thanks, btw decreasing mass of the actor also works.


Sat Aug 11, 2012 12:34 pm
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