Re: How to change jet pack fuel and power
I'm
terrible at writing tutorials, to be honest, but what you want to find is the jetpack definition and the actor definition.
I'll use the Jetpack Heavy (used by the Coalition troopers) stored in
Base.rte/Effects/Pyro/Pyro.ini as an example here.
Code:
AddEffect = AEmitter
CopyOf = Jetpack
PresetName = Jetpack Heavy
AddEmission = Emission
EmittedParticle = MOPixel
CopyOf = Jetpack Blast 1
Spread = 0.25
MaxVelocity = 30
MinVelocity = 12
ParticlesPerMinute = 9400
BurstSize = 10
Increase the MaxVelocity and MinVelocity to increase the speed at which the particles are emitted. Changing the BurstSize increases the number of particles emitted at once. Increasing the ParticlesPerMinute... well, that should be self-explanatory.
The Coalition troopers are in
Coalition.rte/Actors/Soldier/Soldier.ini - they shouldn't be too hard to find. Look for the JumpTime variable and increase it to increase the amount of time the actor can use the jetpack for, starting from 'fully charged'. For instance, the Heavy has a JumpTime of 2 seconds - that means it runs out of jetpack fuel in two seconds if you hold the jump key down. It's that simple.