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Generating terrain like the ADoor class
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Author:  akblabla [ Tue Jul 31, 2012 9:43 am ]
Post subject:  Generating terrain like the ADoor class

I am not sure if there are any threads about this subject as I couldn't find it through search.

Anyway, the ADoor class generates a piece of terrain covering its silhouette when stopping after a movement and constantly removes all terrain within its silhouette when moving.

What I am asking is if anybody knows if it is possible to make fx a pinned MOsRotating do the same thing, and if it would be possible to activate through lua. I know it is possible to remove all terrain within its silhouette through lua, so that isn't a problem.

Anybody knows anything on the subject?

I need this because I want to make a large walkable pinned MOsRotating (A glass roof) and also maybe make an animated door that goes into the background instead of rotating/moving, and also neutral so no actors will react to destroy it.

Author:  Asklar [ Wed Aug 01, 2012 12:40 am ]
Post subject:  Re: Generating terrain like the ADoor class

I don't think I'm right, but maybe using this function to add a terrain object (like the boulders and such) but shaped in the way you need could work.

Author:  CaveCricket48 [ Wed Aug 01, 2012 7:51 am ]
Post subject:  Re: Generating terrain like the ADoor class

I'm not sure if the function that Asklar linked actually works, but I do know that if you set an MOSParticle to have ToSettle = true and it doesn't have a RestThreshold ini variable, the particle will immediately turn into terrain, with its sprite forming the shape.

Author:  akblabla [ Wed Aug 01, 2012 8:15 am ]
Post subject:  Re: Generating terrain like the ADoor class

CaveCricket48 wrote:
I'm not sure if the function that Asklar linked actually works, but I do know that if you set an MOSParticle to have ToSettle = true and it doesn't have a RestThreshold ini variable, the particle will immediately turn into terrain, with its sprite forming the shape.


awesome, I didn't know that MOSParticle was able to settle midair. Though this is not neccesary for the mod, but can you also settle a MOSRotating in a similar way, as you can't rotate MOSParticles?

Author:  CaveCricket48 [ Wed Aug 01, 2012 9:12 am ]
Post subject:  Re: Generating terrain like the ADoor class

MOSRotatings (and other rotatable MOs) require that they're on terrain in order to make them settle, as far as I know.

Author:  akblabla [ Wed Aug 01, 2012 4:44 pm ]
Post subject:  Re: Generating terrain like the ADoor class

Got it to work perfectly, thanks :)

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