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TDExplosives that collide with actors
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Author:  4zK [ Thu Jul 26, 2012 11:50 pm ]
Post subject:  TDExplosives that collide with actors

I like the not-colliding feature for the fact that grenades wont bounce off and possibly break when hitting enemies.

I want to make a grenade that collides with actors, in similar manner to how the Ronin stone used to work.

I want the TDExplosive itself to collide, so that it can be picked back up.

Author:  Dummy Commander [ Thu Jul 26, 2012 11:52 pm ]
Post subject:  Re: TDExplosives that collide with actors

like a knife on a soldier head?
I remember the coalition grenade launcher have a thing like that.

Author:  4zK [ Fri Jul 27, 2012 12:00 am ]
Post subject:  Re: TDExplosives that collide with actors

I'm not looking for a sticky script. I just want the 'grenade' to hit actors with the standard game physics.

Author:  Dummy Commander [ Fri Jul 27, 2012 12:02 am ]
Post subject:  Re: TDExplosives that collide with actors

I don't understand cause I'm too tired to making basics things.

Author:  4zK [ Fri Jul 27, 2012 12:08 am ]
Post subject:  Re: TDExplosives that collide with actors

Before build 27 grenades used to collide with enemies.

Now they just pass through.

Basically, I want a grenade that works like the pre-B27 grenades.

Author:  Dummy Commander [ Fri Jul 27, 2012 12:12 am ]
Post subject:  Re: TDExplosives that collide with actors

haw okay.I use B26 cause B27 wont work on computer.
But I know what you would mean!
a topic has been made for that,maybe there are the answers you need?

Author:  4zK [ Fri Jul 27, 2012 12:19 am ]
Post subject:  Re: TDExplosives that collide with actors

You could have at least given me a link to the thread. :lol:

Author:  Dummy Commander [ Fri Jul 27, 2012 12:22 am ]
Post subject:  Re: TDExplosives that collide with actors

too...tired......
no just srearch TDexplosives pass though actors or something else and go.

Author:  CrazyMLC [ Fri Jul 27, 2012 9:26 am ]
Post subject:  Re: TDExplosives that collide with actors

I haven't modded in a while, but I'm pretty sure you can do what you want by changing the HitsMOs and GetsHitByMOs settings on the grenade to 1 (aka yes) instead of 0 (which is synonymous with no).

(MOs stands for Movable Objects - basically things that aren't terrain.)

I can't tell you where the code for the grenades are, but that shouldn't be too hard to figure out if you have the files on hand.

Author:  Urch [ Fri Jul 27, 2012 9:28 am ]
Post subject:  Re: TDExplosives that collide with actors

You might also need to mess with the deepgroup settings, not sure about this though.

Author:  4zK [ Fri Jul 27, 2012 10:24 am ]
Post subject:  Re: TDExplosives that collide with actors

I'm fairly experienced with modding, I know the HitsMOs properties, but it's not that.

Grenades pass through actors by default now. I just wanted to know if this could be evaded.

I don't think this has anything to do with DeepGroup either, I was rather expecting a script that fixes this.

Author:  Dummy Commander [ Fri Jul 27, 2012 10:38 am ]
Post subject:  Re: TDExplosives that collide with actors

well this is really a big problem...
I don't think this is modifiable.
but this is just me.

Author:  Gotcha! [ Fri Jul 27, 2012 11:40 am ]
Post subject:  Re: TDExplosives that collide with actors

TDExplosives currently pass through enemies like they aren't there.
This is a confirmed bug. :)

Author:  4zK [ Fri Jul 27, 2012 12:40 pm ]
Post subject:  Re: TDExplosives that collide with actors

HERP DERP I just wanted to know if there is a way for this not to happen :roll:

Author:  Gotcha! [ Fri Jul 27, 2012 1:41 pm ]
Post subject:  Re: TDExplosives that collide with actors

No, because it's bugged. Derp.

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