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TDExplosives that collide with actors http://45.55.195.193/viewtopic.php?f=1&t=31492 |
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Author: | 4zK [ Thu Jul 26, 2012 11:50 pm ] |
Post subject: | TDExplosives that collide with actors |
I like the not-colliding feature for the fact that grenades wont bounce off and possibly break when hitting enemies. I want to make a grenade that collides with actors, in similar manner to how the Ronin stone used to work. I want the TDExplosive itself to collide, so that it can be picked back up. |
Author: | Dummy Commander [ Thu Jul 26, 2012 11:52 pm ] |
Post subject: | Re: TDExplosives that collide with actors |
like a knife on a soldier head? I remember the coalition grenade launcher have a thing like that. |
Author: | 4zK [ Fri Jul 27, 2012 12:00 am ] |
Post subject: | Re: TDExplosives that collide with actors |
I'm not looking for a sticky script. I just want the 'grenade' to hit actors with the standard game physics. |
Author: | Dummy Commander [ Fri Jul 27, 2012 12:02 am ] |
Post subject: | Re: TDExplosives that collide with actors |
I don't understand cause I'm too tired to making basics things. |
Author: | 4zK [ Fri Jul 27, 2012 12:08 am ] |
Post subject: | Re: TDExplosives that collide with actors |
Before build 27 grenades used to collide with enemies. Now they just pass through. Basically, I want a grenade that works like the pre-B27 grenades. |
Author: | Dummy Commander [ Fri Jul 27, 2012 12:12 am ] |
Post subject: | Re: TDExplosives that collide with actors |
haw okay.I use B26 cause B27 wont work on computer. But I know what you would mean! a topic has been made for that,maybe there are the answers you need? |
Author: | 4zK [ Fri Jul 27, 2012 12:19 am ] |
Post subject: | Re: TDExplosives that collide with actors |
You could have at least given me a link to the thread. |
Author: | Dummy Commander [ Fri Jul 27, 2012 12:22 am ] |
Post subject: | Re: TDExplosives that collide with actors |
too...tired...... no just srearch TDexplosives pass though actors or something else and go. |
Author: | CrazyMLC [ Fri Jul 27, 2012 9:26 am ] |
Post subject: | Re: TDExplosives that collide with actors |
I haven't modded in a while, but I'm pretty sure you can do what you want by changing the HitsMOs and GetsHitByMOs settings on the grenade to 1 (aka yes) instead of 0 (which is synonymous with no). (MOs stands for Movable Objects - basically things that aren't terrain.) I can't tell you where the code for the grenades are, but that shouldn't be too hard to figure out if you have the files on hand. |
Author: | Urch [ Fri Jul 27, 2012 9:28 am ] |
Post subject: | Re: TDExplosives that collide with actors |
You might also need to mess with the deepgroup settings, not sure about this though. |
Author: | 4zK [ Fri Jul 27, 2012 10:24 am ] |
Post subject: | Re: TDExplosives that collide with actors |
I'm fairly experienced with modding, I know the HitsMOs properties, but it's not that. Grenades pass through actors by default now. I just wanted to know if this could be evaded. I don't think this has anything to do with DeepGroup either, I was rather expecting a script that fixes this. |
Author: | Dummy Commander [ Fri Jul 27, 2012 10:38 am ] |
Post subject: | Re: TDExplosives that collide with actors |
well this is really a big problem... I don't think this is modifiable. but this is just me. |
Author: | Gotcha! [ Fri Jul 27, 2012 11:40 am ] |
Post subject: | Re: TDExplosives that collide with actors |
TDExplosives currently pass through enemies like they aren't there. This is a confirmed bug. |
Author: | 4zK [ Fri Jul 27, 2012 12:40 pm ] |
Post subject: | Re: TDExplosives that collide with actors |
HERP DERP I just wanted to know if there is a way for this not to happen |
Author: | Gotcha! [ Fri Jul 27, 2012 1:41 pm ] |
Post subject: | Re: TDExplosives that collide with actors |
No, because it's bugged. Derp. |
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