Some questions regarding an unusual actor
I've made a few actors before, but nothing too different from the usual human re-skin. Nothing that I thought was worth releasing or finishing.
Now though, I wanted to make something worth sharing. I've started on making a true alien faction, and this is the first unit:
That's what it should look like anyway. A one legged robot Ahuman. Right now it looks more like this:
Things that may be important to know:
- The arms and hands should be invisible. This is meant to create an illusion that the guns themselves are the arms.
- What looks like the body is actually its head. This allows it to look wherever it is firing.
- It dual wields modified dummy blasters, but can also switch to a melee weapon (modified Ronin shovel currently).
I would appreciate anyone who can help with any of the following problems:
- The unit should not be able to drop it's guns or pick up new ones. I'd prefer that it could still switch to a melee weapon (also un-droppable.)
- Instead of flying by jetpack, it should jump. I can make it jump instead of fly, but is it possible to make this depend on whether it still has its leg or not? It should be immobile if it loses its single leg.
- I can't seem to position the arms/hands/guns so that they look properly attached by the shoulders. Instead they're just kinda floating in front of the torso.
- The foot isn't attached correctly either. it's sunken into the floor and isn't always attached in the right position as it walks.
- (If this is even possible) The hole in the center of the Hopper robot is meant to be a third weapon. It should fire something similar to the dummy destroyer cannon's slow moving ball. I'm wondering if one of the two dual wielded blasters could be given an alt-fire mode for this purpose? I'm not picky about the energy ball looking like it comes from the gun rather than the torso.
I notice that the smoke from the weapons are behind the guns for some reason, but I haven't even tried fixing that yet.