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weird bug with HDFirearm http://45.55.195.193/viewtopic.php?f=1&t=31420 |
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Author: | Softwaredrug [ Mon Jul 09, 2012 4:15 pm ] |
Post subject: | weird bug with HDFirearm |
Hello, I recently started modding, which is mostly just copypasting the .ini's from some standard weapons, changing some values and making a few sprites, but with a HDFirearm I made, I get a very odd error. The crash report is added below, and the abort screen says it read everything perfectly, ending with "Index.ini - done!" I have read through all the lines of code multiple times, and I can't seem to find any error. Can anyone help me out? here are the .ini's: Attachment: Attachment: |
Author: | 4zK [ Mon Jul 09, 2012 5:45 pm ] |
Post subject: | Re: weird bug with HDFirearm |
I'm guessing you have only one frame for the weapon. Try changing FrameCount to 1 under the weapon sprite path. (FrameCount >= 2 indicates you have multiple frames for the weapon, i.e. the frame(s) that the weapon changes to when it's shot. This is mostly useless, since the shooting sprite only appears for a split second, but some weapons like the gatling gun use it for barrel-spinning animations.) |
Author: | Arcalane [ Mon Jul 09, 2012 5:58 pm ] |
Post subject: | Re: weird bug with HDFirearm |
The problem may be with the sprites rather than the code. What program did you make them with? For instance- In my experience, GIMP 2.8 has an error that prevents it from properly saving indexed bitmaps. Whilst most not-in-palette sprites simply render weirdly, CC refused to load any indexed/paletted sprites I made using GIMP 2.8. |
Author: | Softwaredrug [ Mon Jul 09, 2012 6:32 pm ] |
Post subject: | Re: weird bug with HDFirearm |
yeah, I do have only 1 frame...*palm*. Dumb mistake. That solved the problem though, so thanks for the help! ![]() |
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