Data Realms Fan Forums
http://45.55.195.193/

Acrab tipping
http://45.55.195.193/viewtopic.php?f=1&t=31296
Page 1 of 1

Author:  Coops [ Thu Jun 21, 2012 9:46 am ]
Post subject:  Acrab tipping

Now, I've searched for this but it seems no one has had this problem (Or I'm just terrible at search).

The issue is that my ACrab tips over like a sinking ship when I place it on the ground.

Anyone know why this is happening? I've tried looking into other ACrab ini's but I cant see anything that fixes it.

Author:  Gotcha! [ Thu Jun 21, 2012 11:44 am ]
Post subject:  Re: Acrab tipping

Does it have like a very heavy upper part and a very light lower part?
Are the feet/legs made of air? :???:

Can you post it here, or is it a secret project?

Author:  Coops [ Thu Jun 21, 2012 11:53 am ]
Post subject:  Re: Acrab tipping

Somewhat secret. It's got attachables on the torso. The legs are like normal legs but the two front are different than the two back legs.

Here's a pic of what I'm working with.
Image

Is it a mass related thing?

Author:  Gotcha! [ Thu Jun 21, 2012 11:57 am ]
Post subject:  Re: Acrab tipping

I have no idea. The main body's sprite offset is set to the middle?

I'd love to see it to help out. If you're desperate enough, perhaps you can pm me the thing. I am good in keeping secrets. :)

Author:  Coops [ Thu Jun 21, 2012 12:40 pm ]
Post subject:  Re: Acrab tipping

I don't think offsets are the problem. Everything should be right regarding offsets.

Let me experiment with the mass and see if that changes anything.

EDIT: Doesn't seem to have much to do with Mass.

Author:  carriontrooper [ Thu Jun 21, 2012 3:29 pm ]
Post subject:  Re: Acrab tipping

Ah yes, ACrabs. My Petsuchos from SET had this problem once. It took a redesign to fix it. Mass of attachables, and the placement of said attachables, are important. So does the mass of the legs and the body.
It has something to do with the combined center mass of the whole assembly. If it ended somewhere to the front of the ACrab, it'll tip forward. Try moving some attachables around.
And oh if you try making its mass all 0 it'll still mess things up since walking makes a pushing force.

Author:  Coops [ Thu Jun 21, 2012 4:12 pm ]
Post subject:  Re: Acrab tipping

Is there any easy way of dealing with asymmetrical ACrabs like the one Im working on or do I have to manually work with balancing out the center of mass?

Author:  Coops [ Fri Jun 22, 2012 2:56 am ]
Post subject:  Re: Acrab tipping

Double post cause this is stupid.

Does anyone know if it has anything to do with the IdleOffset? I'm playing around with that right now and it seems to be doing something.

Author:  No_0ne [ Fri Jun 22, 2012 3:04 am ]
Post subject:  Re: Acrab tipping

I believe the SpriteOffset of the body has to be below where the legs attach.

Author:  Coops [ Fri Jun 22, 2012 3:18 am ]
Post subject:  Re: Acrab tipping

Looking at the Coalition drone's ini. Its sprite offset is above the leg's attach point.

I'm gonna see what the dislodge path does.

Author:  Tomaster [ Fri Jun 22, 2012 3:20 am ]
Post subject:  Re: Acrab tipping

I came into this thread expecting crabs on acid. I was very disappointed.
C-, would not read again.

Author:  No_0ne [ Fri Jun 22, 2012 3:27 am ]
Post subject:  Re: Acrab tipping

Coops9753 wrote:
Looking at the Coalition drone's ini. Its sprite offset is above the leg's attach point.

I'm gonna see what the dislodge path does.


Only by one pixel. The SpriteOffset serves as the center of mass for a sprite, so the higher it is above where the legs attach to the base the more tip-able it will probably be.

Author:  Coops [ Fri Jun 22, 2012 3:58 am ]
Post subject:  Re: Acrab tipping

That did it. Doubled the Y value and it works like a charm.

Thank you so much.

Author:  Gotcha! [ Fri Jun 22, 2012 10:57 am ]
Post subject:  Re: Acrab tipping

No_One, you are awesome. Thanks!

Page 1 of 1 All times are UTC [ DST ]
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group
http://www.phpbb.com/