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 Pistol Balancing 
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Joined: Tue Sep 20, 2011 10:03 pm
Posts: 14
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Post Pistol Balancing
Hi guys

At the moment I'm trying to do some normal gun modding, but the problem is that I missbalance my pistol. Its a normal Glock 18. The sprite is not finished yet. Atleast the firing sound. I created it based on the normal Pistol and started to edit it. Later I will make the guns from the scratch. But now I got a problem. I dont get the balance between Mass and Sharpness. I want it to be effektive against infantry units but ineffective against heavy one or tanks. It shouldnd pierce through Materials and it also should fly nearly straight. So its only "going down" a bit. Maybe someone could help me or atleast give me some tips :)


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Mon Jun 11, 2012 10:30 pm
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Data Realms Elite
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Joined: Fri Jan 07, 2011 8:01 am
Posts: 6211
Location: In your office, earning your salary.
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Post Re: Pistol Balancing
For balancing weapons.

I always use that formula, it is very useful and pretty accurate. Remember to look for the StructuralIntegrity of materials in the Materials.ini on Base.rte.


Mon Jun 11, 2012 10:41 pm
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Joined: Tue Apr 01, 2008 4:49 pm
Posts: 1972
Location: The Netherlands
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Post Re: Pistol Balancing
Unfortunately balance is hard to find in CC.
I'm desperately waiting for some sort of standardized bullet types myself.

The only advice I can give is to note down vanilla values and play around with those.


Mon Jun 11, 2012 10:48 pm
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Joined: Tue Sep 20, 2011 10:03 pm
Posts: 14
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Post Re: Pistol Balancing
I tried to balance it now. What do you think?
Btw. Ignore the Revolver and the M416, its not ready ^^


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FirstMod.rte.zip [1013.06 KiB]
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Tue Jun 12, 2012 11:43 pm
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