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ACrab Walkpath(s) & ACrab PainSound(s) http://45.55.195.193/viewtopic.php?f=1&t=31191 |
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Author: | Daman [ Fri Jun 08, 2012 8:02 am ] | ||
Post subject: | ACrab Walkpath(s) & ACrab PainSound(s) | ||
so, mod attached, why are my walkpaths so awful? I figure LWalkLimbPath is applied to limbs while walking left. StartOffset is the initial position the limb should start at, and then each AddSegment is a spot the limb should move to. for example, an AddSegment of Vector(0, 12) would move the limb up 12 units on the Y axis. The speed of all this is determined at the bottom of the specification. The legs also vary wildly in rotation, and I can't find a good spot to set that. Here's the code for the walkpath without the rest of the archive: Code: LWalkLimbPath = LimbPath PresetName = dash walk path left StartOffset = Vector X = 0 Y = 0 StartSegCount = 3 AddSegment = Vector X = 0 Y = 12 AddSegment = Vector X = 0 Y = 6 AddSegment = Vector X = 0 Y = 5 AddSegment = Vector X = 0 Y = 5 AddSegment = Vector X = 8 Y = 0 AddSegment = Vector X = 4 Y = -4 AddSegment = Vector X = 5 Y = -7 AddSegment = Vector X = -5 Y = -7 AddSegment = Vector X = 5 Y = 0 AddSegment = Vector X = -10 Y = -7 SlowTravelSpeed = 5 NormalTravelSpeed = 7 FastTravelSpeed = 9 PushForce = 9000 also, for some reason, the PainSound specified doesn't play(I amplified them a bit, so I think they should be audible, considering they are ♥♥♥♥ quality and noisy). Do ACrabs not have painsounds?
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Author: | Dr Victory [ Sun Jul 01, 2012 10:33 pm ] |
Post subject: | Re: ACrab Walkpath(s) & ACrab PainSound(s) |
When I get a chance I will have a look at this I really want to get a larger 3x dreadnaught set of ACRAB legs working. If you get it sussed please comment your finished article and share |
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