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 ACrab Walkpath(s) & ACrab PainSound(s) 
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Joined: Fri Jan 26, 2007 3:22 am
Posts: 1451
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Post ACrab Walkpath(s) & ACrab PainSound(s)
so, mod attached, why are my walkpaths so awful? I figure LWalkLimbPath is applied to limbs while walking left. StartOffset is the initial position the limb should start at, and then each AddSegment is a spot the limb should move to. for example, an AddSegment of Vector(0, 12) would move the limb up 12 units on the Y axis. The speed of all this is determined at the bottom of the specification. The legs also vary wildly in rotation, and I can't find a good spot to set that.

Here's the code for the walkpath without the rest of the archive:
Code:
   LWalkLimbPath = LimbPath
      PresetName = dash walk path left
      StartOffset = Vector
         X = 0
         Y = 0
      StartSegCount = 3
      AddSegment = Vector
         X = 0
         Y = 12
      AddSegment = Vector
         X = 0
         Y = 6
      AddSegment = Vector
         X = 0
         Y = 5
      AddSegment = Vector
         X = 0
         Y = 5
      AddSegment = Vector
         X = 8
         Y = 0
      AddSegment = Vector
         X = 4
         Y = -4
      AddSegment = Vector
         X = 5
         Y = -7
      AddSegment = Vector
         X = -5
         Y = -7
      AddSegment = Vector
         X = 5
         Y = 0
      AddSegment = Vector
         X = -10
         Y = -7
      SlowTravelSpeed = 5
      NormalTravelSpeed = 7
      FastTravelSpeed = 9
      PushForce = 9000




also, for some reason, the PainSound specified doesn't play(I amplified them a bit, so I think they should be audible, considering they are ♥♥♥♥ quality and noisy). Do ACrabs not have painsounds?


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Fri Jun 08, 2012 8:02 am
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Joined: Fri May 01, 2009 4:47 pm
Posts: 77
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Post Re: ACrab Walkpath(s) & ACrab PainSound(s)
When I get a chance I will have a look at this I really want to get a larger 3x dreadnaught set of ACRAB legs working.

If you get it sussed please comment your finished article and share :D


Sun Jul 01, 2012 10:33 pm
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