Code:
AddEffect = MOPixel
PresetName = bratecblast
Mass = 3
GlobalAccScalar = 0
LifeTime = 10
Sharpness = 25
HitsMOs = 1
GetsHitByMOs = 0
Color = Color
R = 99
G = 60
B = 20
Atom = Atom
Material = Material
CopyOf = Air
TrailColor = Color
R = 99
G = 60
B = 20
TrailLength = 0
AddAmmo = AEmitter
PresetName = Shell bratec
LifeTime = 2000
Mass = 1
GlobalAccScalar = 0.2
AirResistance = 0.0
RestThreshold = -500
HitsMOs = 1
GetsHitByMOs = 0
SpriteFile = ContentFile
FilePath = Coalition.rte/Devices/Sprites/RocketA.bmp
FrameCount = 1
OrientToVel = 0.6
SpriteOffset = Vector
X = -4
Y = -3
EntryWound = AEmitter
CopyOf = Dent Metal
ExitWound = AEmitter
CopyOf = Dent Metal
AtomGroup = AtomGroup
AutoGenerate = 1
Material = Material
CopyOf = Military Stuff
Resolution = 2
Depth = 0
DeepGroup = AtomGroup
AutoGenerate = 1
Material = Material
CopyOf = Military Stuff
Resolution = 4
Depth = 1
DeepCheck = 0
EmissionAngle = Matrix
AngleDegrees = 180
ScreenEffect = ContentFile
FilePath = Base.rte/Effects/Glows/YellowBig.bmp
EffectStartTime = 0
EffectStopTime = 55
EffectStartStrength = 1.0
EffectStopStrength = 0
EffectAlwaysShows = 1
BurstTriggered = 1
AddEmission = Emission
EmittedParticle = MOPixel
CopyOf = bratecblast
PresetName = Shell Rocket Launcher Trigger
HitsMOs = 0
LifeTime = 10
ParticlesPerMinute = 5000
BurstSize = 1
Spread = 0.5
MaxVelocity = 10
MinVelocity = 10
PushesEmitter = 1
EmissionEnabled = 1
EmissionsIgnoreThis = 0
BurstSize = 1
BurstScale = 1
BurstTriggered = 1
BurstSpacing = 500
EmissionDamage = 0
FlashOnlyOnBurst = 0
GibImpulseLimit = 5
AddGib = Gib
GibParticle = MOSParticle
CopyOf = Explosion Smoke 2
PresetName = Shell Rocket Launcher 1
LifeTime = 300
Count = 8
Spread = 3.1
MaxVelocity = 5
MinVelocity = 0
LifeVariation = 0.50
InheritsVel = 1
AddGib = Gib
GibParticle = MOSParticle
CopyOf = Explosion Smoke 2 Glow
PresetName = Shell Rocket Launcher 2
LifeTime = 200
Count = 2
Spread = 3.1
MaxVelocity = 3
MinVelocity = 1
LifeVariation = 0.50
InheritsVel = 1
AddGib = Gib
GibParticle = MOSParticle
CopyOf = Flame Smoke 1
PresetName = Shell Rocket Launcher 3
LifeTime = 400
Count = 5
Spread = 3.1
MaxVelocity = 8
MinVelocity = 2
LifeVariation = 0.50
AddAmmo = AEmitter
PresetName = bratecshot
Mass = 25
LifeTime = 90
AirResistance = 0.012
AirThreshold = 90
RestThreshold = -500
GlobalAccScalar = 0.7
OrientToVel = 0.9
HitsMOs = 1
GetsHitByMOs = 0
SpriteFile = ContentFile
FilePath = Ironwall.rte/w/g/bratec/slug.bmp
FrameCount = 1
SpriteOffset = Vector
X = -5
Y = -3
EntryWound = AEmitter
CopyOf = Dent Metal
ExitWound = AEmitter
CopyOf = Dent Metal
AtomGroup = AtomGroup
AutoGenerate = 1
Material = Material
CopyOf = Air Blast
Resolution = 2
Depth = 0
DeepGroup = AtomGroup
AutoGenerate = 1
Material = Material
CopyOf = Air Blast
Resolution = 4
Depth = 1
DeepCheck = 0
GibImpulseLimit = 0
AddEmission = Emission
EmittedParticle = MOSParticle
CopyOf = Tiny Smoke Ball 1
ParticlesPerMinute = 3000
// StartTimeMS = 100
StopTimeMS = 300
BurstSize = 1
Spread = 3.1
MaxVelocity = 1
MinVelocity = 0
PushesEmitter = 0
AddEmission = Emission
EmittedParticle = MOSParticle
CopyOf = Tiny Smoke Ball 1
ParticlesPerMinute = 1500
StartTimeMS = 300
StopTimeMS = 1000
BurstSize = 1
Spread = 3.1
MaxVelocity = 1
MinVelocity = 0
PushesEmitter = 0
EmissionEnabled = 1
EmissionsIgnoreThis = 0
GibImpulseLimit = 1
AddGib = Gib
GibParticle = MOSParticle
CopyOf = Explosion Smoke 1
Count = 3
Spread = 3.1
MaxVelocity = 25
MinVelocity = 20
LifeVariation = 0.50
InheritsVel = 0
AddGib = Gib
GibParticle = MOSParticle
CopyOf = Explosion Smoke 2
Count = 2
Spread = 3.1
MaxVelocity = 25
MinVelocity = 25
LifeVariation = 0.50
InheritsVel = 0
AddGib = Gib
GibParticle = MOPixel
CopyOf = bratecblast
Count = 2
MinVelocity = 0
MaxVelocity = 1
GibImpulseLimit = 999
GibWoundLimit = 999
AddGib = Gib
GibParticle = MOSParticle
CopyOf = Fire Puff Small
Count = 4
MinVelocity = 25
MaxVelocity = 25
LifeVariation = 0.50
AddAmmo = Round
PresetName = bratecslug
ParticleCount = 1
Particle = AEmitter
CopyOf = bratecshot
Shell = AEmitter
CopyOf = Shell bratec
PresetName = Revolver Cannon Blast
GlobalAccScalar = -0.1
LifeTime = 600
FireVelocity = 90
ShellVelocity = -1
Separation = 5
AddAmmo = Magazine
PresetName = bratecmag
Mass = 8
HitsMOs = 0
GetsHitByMOs = 0
SpriteFile = ContentFile
FilePath = Base.rte/Null.bmp
FrameCount = 1
SpriteOffset = Vector
X = 0
Y = 0
ParentOffset = Vector
X = 0
Y = 0
AtomGroup = AtomGroup
AutoGenerate = 1
Material = Material
CopyOf = Bullet Metal
Resolution = 2
Depth = 0
DeepGroup = AtomGroup
AutoGenerate = 1
Material = Material
CopyOf = Bullet Metal
Resolution = 3
Depth = 1
DeepCheck = 0
JointStrength = 200
JointStiffness = 1
DrawAfterParent = 0
RoundCount = 2
Discardable = 0
RTTRatio = 0
RegularRound = Round
CopyOf = bratecslug
TracerRound = None
AddDevice = HDFirearm
PresetName = Bratec
AddToGroup = Weapons
AddToGroup = Ironwall
Description = Two shots.
Mass = 13
HitsMOs = 0
GetsHitByMOs = 1
SpriteFile = ContentFile
FilePath = Ironwall.rte/w/g/bratec/bratec.bmp
FrameCount = 2
SpriteOffset = Vector
X = -6
Y = -4
EntryWound = AEmitter
CopyOf = Dent Metal
ExitWound = AEmitter
CopyOf = Dent Metal
GoldValue = 180
AtomGroup = AtomGroup
AutoGenerate = 1
Material = Material
CopyOf = Military Stuff
Resolution = 4
Depth = 0
DeepGroup = AtomGroup
AutoGenerate = 1
Material = Material
CopyOf = Military Stuff
Resolution = 4
Depth = 10
DeepCheck = 0
JointStrength = 120
JointStiffness = 0.5
JointOffset = Vector
X = -4
Y = 2
DrawAfterParent = 0
OneHanded = 1
StanceOffset = Vector
X = 6
Y = 6
SharpStanceOffset = Vector
X = 9
Y = 2
SupportOffset = Vector
X = 0
Y = 3
SharpLength = 250
Magazine = Magazine
CopyOf = bratecmag
Flash = Attachable
CopyOf = Muzzle Flash Shotgun
PresetName = Muzzle Flash Revolver Cannon
ScreenEffect = ContentFile
FilePath = Base.rte/Effects/Glows/ExplosionHuge.bmp
FireSound = Sound
AddSample = ContentFile
FilePath = Coalition.rte/Effects/Sounds/RevolverCannonFire.wav
EmptySound = Sound
AddSample = ContentFile
FilePath = Base.rte/Devices/EmptyClick3.wav
ReloadStartSound = Sound
AddSample = ContentFile
FilePath = Base.rte/Devices/ReloadStart.wav
ReloadEndSound = Sound
AddSample = ContentFile
FilePath = Base.rte/Devices/ReloadEnd.wav
RateOfFire = 400
ReloadTime = 1000
FullAuto = 0
RecoilTransmission = 0.2
FireIgnoresThis = 1
ShakeRange = 1
SharpShakeRange = 3
NoSupportFactor = 10
ParticleSpreadRange = 1
ShellSpreadRange = 5
ShellAngVelRange = 0
MuzzleOffset = Vector
X = 5
Y = 0
EjectionOffset = Vector
X = 5
Y = 0
AddGib = Gib
GibParticle = MOPixel
CopyOf = Spark Yellow 1
Count = 8
Spread = 2.25
MaxVelocity = 20
MinVelocity = 8
AddGib = Gib
GibParticle = MOPixel
CopyOf = Spark Yellow 2
Count = 8
Spread = 2.25
MaxVelocity = 20
MinVelocity = 8
AddGib = Gib
GibParticle = MOPixel
CopyOf = Drop Oil
Count = 7
Spread = 2.25
MaxVelocity = 10
MinVelocity = 1
AddGib = Gib
GibParticle = MOSParticle
CopyOf = Gib Metal Rust Micro A
Count = 14
Spread = 2.25
MaxVelocity = 15
MinVelocity = 5
AddGib = Gib
GibParticle = MOSParticle
CopyOf = Gib Metal Grey Micro A
Count = 16
Spread = 2.25
MaxVelocity = 15
MinVelocity = 5
AddGib = Gib
GibParticle = MOSRotating
CopyOf = Coalition Weapons Gib I
Count = 1
Offset = Vector
X = -2
Y = -1
AddGib = Gib
GibParticle = MOSRotating
CopyOf = Coalition Weapons Gib L
Count = 1
Offset = Vector
X = -1
Y = -1
AddGib = Gib
GibParticle = MOSRotating
CopyOf = Coalition Weapons Gib H
Count = 1
Offset = Vector
X = 4
Y = -2
AddGib = Gib
GibParticle = MOSRotating
CopyOf = Coalition Weapons Gib A
Count = 1
Spread = 2.25
MaxVelocity = 10
MinVelocity = 1
Offset = Vector
X = -3
Y = 0
GibWoundLimit = 9