Data Realms Fan Forums
http://45.55.195.193/

Damage tweaking
http://45.55.195.193/viewtopic.php?f=1&t=31042
Page 1 of 1

Author:  Miggles [ Mon May 28, 2012 6:57 pm ]
Post subject:  Damage tweaking

I plan to make a gun that shoots broken glass. Obviously, since it's glass, it shouldn't be useful against armored targets, but very painful to unarmored ones.

I want to know 2 things:
1. How to tweak the gun and its glass shards so that it only really affects unarmored targets, and
2. How to make it so that when it strikes a harder target, it shatters.

Thanks in advance.

Author:  Lizardheim [ Mon May 28, 2012 7:05 pm ]
Post subject:  Re: Damage tweaking

If you use mopixels you can just adjust sharpness untill it doesn't affect armor but devestates exposed flesh.

Page 1 of 1 All times are UTC [ DST ]
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group
http://www.phpbb.com/