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Damage tweaking http://45.55.195.193/viewtopic.php?f=1&t=31042 |
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Author: | Miggles [ Mon May 28, 2012 6:57 pm ] |
Post subject: | Damage tweaking |
I plan to make a gun that shoots broken glass. Obviously, since it's glass, it shouldn't be useful against armored targets, but very painful to unarmored ones. I want to know 2 things: 1. How to tweak the gun and its glass shards so that it only really affects unarmored targets, and 2. How to make it so that when it strikes a harder target, it shatters. Thanks in advance. |
Author: | Lizardheim [ Mon May 28, 2012 7:05 pm ] |
Post subject: | Re: Damage tweaking |
If you use mopixels you can just adjust sharpness untill it doesn't affect armor but devestates exposed flesh. |
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