View unanswered posts | View active topics It is currently Sat Dec 28, 2024 1:48 am



Reply to topic  [ 2 posts ] 
 Damage tweaking 
Author Message
Data Realms Elite
Data Realms Elite
User avatar

Joined: Mon Jul 12, 2010 5:39 am
Posts: 4558
Reply with quote
Post Damage tweaking
I plan to make a gun that shoots broken glass. Obviously, since it's glass, it shouldn't be useful against armored targets, but very painful to unarmored ones.

I want to know 2 things:
1. How to tweak the gun and its glass shards so that it only really affects unarmored targets, and
2. How to make it so that when it strikes a harder target, it shatters.

Thanks in advance.


Mon May 28, 2012 6:57 pm
Profile WWW
DRL Developer
DRL Developer

Joined: Fri May 15, 2009 10:29 am
Posts: 4107
Location: Russia
Reply with quote
Post Re: Damage tweaking
If you use mopixels you can just adjust sharpness untill it doesn't affect armor but devestates exposed flesh.


Mon May 28, 2012 7:05 pm
Profile
Display posts from previous:  Sort by  
Reply to topic   [ 2 posts ] 

Who is online

Users browsing this forum: No registered users


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group.
Designed by STSoftware for PTF.
[ Time : 0.155s | 15 Queries | GZIP : Off ]