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Bear Trap http://45.55.195.193/viewtopic.php?f=1&t=31008 |
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Author: | Emogotsaone [ Sat May 19, 2012 6:33 pm ] |
Post subject: | Bear Trap |
So I've been thinking of making a bear trap in Cortex Command, but I don't know where to start. I'm think that making it a mine would be easier... But I only want it to gib the actors legs off. |
Author: | Roast Veg [ Sat May 19, 2012 9:12 pm ] |
Post subject: | Re: Bear Trap |
Work it like a proximity mine, but gib all MOs within a certain area instead of blowing up. It'd be funny for faceplanting. |
Author: | Lizardheim [ Sat May 19, 2012 9:54 pm ] |
Post subject: | Re: Bear Trap |
Should leave it in a disarmed mode after it fires too, and let people then pick it up and toss it around. |
Author: | Emogotsaone [ Sat May 19, 2012 9:58 pm ] |
Post subject: | Re: Bear Trap |
Well what I'm trying to say is... I really do suck at this. I've never even made a mine before, but I like your guys ideas! |
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