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 Bear Trap 
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Joined: Mon Mar 07, 2011 2:18 am
Posts: 717
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Post Bear Trap
So I've been thinking of making a bear trap in Cortex Command, but I don't know where to start. I'm think that making it a mine would be easier... But I only want it to gib the actors legs off.


Sat May 19, 2012 6:33 pm
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Data Realms Elite
Data Realms Elite
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Joined: Tue May 25, 2010 8:27 pm
Posts: 4521
Location: Constant motion
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Post Re: Bear Trap
Work it like a proximity mine, but gib all MOs within a certain area instead of blowing up. It'd be funny for faceplanting.


Sat May 19, 2012 9:12 pm
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DRL Developer
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Joined: Fri May 15, 2009 10:29 am
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Location: Russia
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Post Re: Bear Trap
Should leave it in a disarmed mode after it fires too, and let people then pick it up and toss it around.


Sat May 19, 2012 9:54 pm
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Joined: Mon Mar 07, 2011 2:18 am
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Post Re: Bear Trap
Well what I'm trying to say is... I really do suck at this. I've never even made a mine before, but I like your guys ideas!


Sat May 19, 2012 9:58 pm
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