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 How to make armor for AHumans 
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Joined: Thu Jan 05, 2012 8:18 am
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Post How to make armor for AHumans
Title, once again sums up the question nicely.
How do people make all sorts of fancy armor on their humans/robots etc.


And also: How do you make your Human/Robot more resistant to damage.
I've seen robots that require about three flying chainsaws to the face to cause any damage.


Tue May 01, 2012 8:06 pm
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Post Re: How to make armor for AHumans
Well, to create armor, you can make the sprite of the armor and use it as an attachable on your soldier, for example, the Coalition soldier's helmets, but you can go a step further and create body armor.

Now, to make an actor more resistant to damage, you can do it in multiple ways:
Custom wounds that damage less per emission.
Changing the GibWoundLimit/GibImpulseLimit to a high number.
Changing ImpulseDamageTreshold to a high number.
Using a tough material (like Mega Metal) or changing the StructuralIntegrity of the material (200-220 should make dreadnought bullets bounce off of the actor).


Tue May 01, 2012 10:18 pm
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Post Re: How to make armor for AHumans
Another question popped into my mind.

Can you make your AHuman more resistant to mass based damage ( Gibs for example )?


Fri May 04, 2012 3:34 pm
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Post Re: How to make armor for AHumans
That is very specifically the GibImpulseLimit property of any MO.


Fri May 04, 2012 4:37 pm
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Post Re: How to make armor for AHumans
Also JointStrength (so that things aren't snapped off easily) and material bounciness (so that more/less energy is absorbed).


Fri May 04, 2012 8:29 pm
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Post Re: How to make armor for AHumans
And ImpulseDamageTreshold.


Fri May 04, 2012 8:51 pm
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Post Re: How to make armor for AHumans
also, make the actor heaver(make the jet-pack(if there is one)stronger).
god i love the DRF community, were not just a bunch of sharks like most large games.


Sun May 06, 2012 9:00 pm
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