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 Damage tweaking 
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Data Realms Elite
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Joined: Mon Jul 12, 2010 5:39 am
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Post Damage tweaking
I plan to make a gun that shoots broken glass. Obviously, since it's glass, it shouldn't be useful against armored targets, but very painful to unarmored ones.

I want to know 2 things:
1. How to tweak the gun and its glass shards so that it only really affects unarmored targets, and
2. How to make it so that when it strikes a harder target, it shatters.

Thanks in advance.


Mon May 28, 2012 6:57 pm
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DRL Developer
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Joined: Fri May 15, 2009 10:29 am
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Post Re: Damage tweaking
If you use mopixels you can just adjust sharpness untill it doesn't affect armor but devestates exposed flesh.


Mon May 28, 2012 7:05 pm
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