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Miggles
Data Realms Elite
Joined: Mon Jul 12, 2010 5:39 am Posts: 4558
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Damage tweaking
I plan to make a gun that shoots broken glass. Obviously, since it's glass, it shouldn't be useful against armored targets, but very painful to unarmored ones.
I want to know 2 things: 1. How to tweak the gun and its glass shards so that it only really affects unarmored targets, and 2. How to make it so that when it strikes a harder target, it shatters.
Thanks in advance.
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Mon May 28, 2012 6:57 pm |
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Lizardheim
DRL Developer
Joined: Fri May 15, 2009 10:29 am Posts: 4107 Location: Russia
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Re: Damage tweaking
If you use mopixels you can just adjust sharpness untill it doesn't affect armor but devestates exposed flesh.
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Mon May 28, 2012 7:05 pm |
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