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Wounds http://45.55.195.193/viewtopic.php?f=1&t=30945 |
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Author: | Asklar [ Wed May 02, 2012 4:11 am ] |
Post subject: | Wounds |
So, I was looking at wounds, and I realised that there is BurstDamage and EmissionDamage. Which is the difference between those? |
Author: | Kettenkrad [ Wed May 02, 2012 5:03 am ] |
Post subject: | Re: Wounds |
Afaics BurstDamage comes into effect when the wound emits it's first burst of particles, and on every other burst (defined in BurstSpacing or something). EmissionDamage, I would assume, comes into effect every time a particle is emitted. |
Author: | Azukki [ Thu May 03, 2012 2:03 am ] |
Post subject: | Re: Wounds |
Lets say I have BurstDamage = 2.5 EmissionDamage = 0.025 ParticlesPerMinute = 300 EmissionCountLimit = 200 BurstSize = 10 BurstScale = 4 Upon having this wound inflicted, an actor will instantly lose 2.5 health (BurstDamage) and splash (burst) out 10 blood drops (BurstSize) at 4 times the regular emission velocity. (BurstScale) For the bleeding afterward: 5 Emissions (blood drops) per second (300 [ParticlesPerMinute] / 60 [seconds per minute]) 40 Seconds of bleeding (200 [EmissionCountLimit] / 5 [emissions per second]) 5 Total bleeding damage (0.025 [EmissionDamage] * 200 [EmissionCountLimit]) 0.125 Bleeding damage per second (5 [emissions per second]* 0.025 [EmissionDamage]) |
Author: | ryry1237 [ Thu May 03, 2012 2:23 am ] |
Post subject: | Re: Wounds |
I'm pretty sure burst damage is the initial damage you receive, while emission damage is more like bleeding and stuff. |
Author: | Asklar [ Thu May 03, 2012 10:46 pm ] |
Post subject: | Re: Wounds |
Azukki wrote: Lets say I have BurstDamage = 2.5 EmissionDamage = 0.025 ParticlesPerMinute = 300 EmissionCountLimit = 200 BurstSize = 10 BurstScale = 4 Upon having this wound inflicted, an actor will instantly lose 2.5 health (BurstDamage) and splash (burst) out 10 blood drops (BurstSize) at 4 times the regular emission velocity. (BurstScale) For the bleeding afterward: 5 Emissions (blood drops) per second (300 [ParticlesPerMinute] / 60 [seconds per minute]) 40 Seconds of bleeding (200 [EmissionCountLimit] / 5 [emissions per second]) 5 Total bleeding damage (0.025 [EmissionDamage] * 200 [EmissionCountLimit]) 0.125 Bleeding damage per second (5 [emissions per second]* 0.025 [EmissionDamage]) This is the best explanation I could have gotten. Thanks! |
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