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Asklar
Data Realms Elite
Joined: Fri Jan 07, 2011 8:01 am Posts: 6211 Location: In your office, earning your salary.
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Wounds
So, I was looking at wounds, and I realised that there is BurstDamage and EmissionDamage.
Which is the difference between those?
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Wed May 02, 2012 4:11 am |
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Kettenkrad
Joined: Mon Oct 25, 2010 5:51 am Posts: 1198 Location: Sydney
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Re: Wounds
Afaics BurstDamage comes into effect when the wound emits it's first burst of particles, and on every other burst (defined in BurstSpacing or something). EmissionDamage, I would assume, comes into effect every time a particle is emitted.
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Wed May 02, 2012 5:03 am |
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Azukki
Joined: Sat Nov 03, 2007 9:44 pm Posts: 1916 Location: Flint Hills
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Re: Wounds
Lets say I have BurstDamage = 2.5 EmissionDamage = 0.025 ParticlesPerMinute = 300 EmissionCountLimit = 200 BurstSize = 10 BurstScale = 4
Upon having this wound inflicted, an actor will instantly lose 2.5 health (BurstDamage) and splash (burst) out 10 blood drops (BurstSize) at 4 times the regular emission velocity. (BurstScale) For the bleeding afterward: 5 Emissions (blood drops) per second (300 [ParticlesPerMinute] / 60 [seconds per minute]) 40 Seconds of bleeding (200 [EmissionCountLimit] / 5 [emissions per second]) 5 Total bleeding damage (0.025 [EmissionDamage] * 200 [EmissionCountLimit]) 0.125 Bleeding damage per second (5 [emissions per second]* 0.025 [EmissionDamage])
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Thu May 03, 2012 2:03 am |
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ryry1237
Joined: Sun Dec 25, 2011 7:23 am Posts: 269
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Re: Wounds
I'm pretty sure burst damage is the initial damage you receive, while emission damage is more like bleeding and stuff.
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Thu May 03, 2012 2:23 am |
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Asklar
Data Realms Elite
Joined: Fri Jan 07, 2011 8:01 am Posts: 6211 Location: In your office, earning your salary.
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Re: Wounds
Azukki wrote: Lets say I have BurstDamage = 2.5 EmissionDamage = 0.025 ParticlesPerMinute = 300 EmissionCountLimit = 200 BurstSize = 10 BurstScale = 4
Upon having this wound inflicted, an actor will instantly lose 2.5 health (BurstDamage) and splash (burst) out 10 blood drops (BurstSize) at 4 times the regular emission velocity. (BurstScale) For the bleeding afterward: 5 Emissions (blood drops) per second (300 [ParticlesPerMinute] / 60 [seconds per minute]) 40 Seconds of bleeding (200 [EmissionCountLimit] / 5 [emissions per second]) 5 Total bleeding damage (0.025 [EmissionDamage] * 200 [EmissionCountLimit]) 0.125 Bleeding damage per second (5 [emissions per second]* 0.025 [EmissionDamage]) This is the best explanation I could have gotten. Thanks!
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Thu May 03, 2012 10:46 pm |
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