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How to make armor for AHumans http://45.55.195.193/viewtopic.php?f=1&t=30941 |
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Author: | Dex98 [ Tue May 01, 2012 8:06 pm ] |
Post subject: | How to make armor for AHumans |
Title, once again sums up the question nicely. How do people make all sorts of fancy armor on their humans/robots etc. And also: How do you make your Human/Robot more resistant to damage. I've seen robots that require about three flying chainsaws to the face to cause any damage. |
Author: | Asklar [ Tue May 01, 2012 10:18 pm ] |
Post subject: | Re: How to make armor for AHumans |
Well, to create armor, you can make the sprite of the armor and use it as an attachable on your soldier, for example, the Coalition soldier's helmets, but you can go a step further and create body armor. Now, to make an actor more resistant to damage, you can do it in multiple ways: Custom wounds that damage less per emission. Changing the GibWoundLimit/GibImpulseLimit to a high number. Changing ImpulseDamageTreshold to a high number. Using a tough material (like Mega Metal) or changing the StructuralIntegrity of the material (200-220 should make dreadnought bullets bounce off of the actor). |
Author: | Dex98 [ Fri May 04, 2012 3:34 pm ] |
Post subject: | Re: How to make armor for AHumans |
Another question popped into my mind. Can you make your AHuman more resistant to mass based damage ( Gibs for example )? |
Author: | Roast Veg [ Fri May 04, 2012 4:37 pm ] |
Post subject: | Re: How to make armor for AHumans |
That is very specifically the GibImpulseLimit property of any MO. |
Author: | Arcalane [ Fri May 04, 2012 8:29 pm ] |
Post subject: | Re: How to make armor for AHumans |
Also JointStrength (so that things aren't snapped off easily) and material bounciness (so that more/less energy is absorbed). |
Author: | Asklar [ Fri May 04, 2012 8:51 pm ] |
Post subject: | Re: How to make armor for AHumans |
And ImpulseDamageTreshold. |
Author: | Galacticruler [ Sun May 06, 2012 9:00 pm ] |
Post subject: | Re: How to make armor for AHumans |
also, make the actor heaver(make the jet-pack(if there is one)stronger). god i love the DRF community, were not just a bunch of sharks like most large games. |
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