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Bloody Dropships...
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Author:  Major [ Mon Apr 09, 2012 2:46 am ]
Post subject:  Bloody Dropships...

I am again having stupidly aggrevating problems with coding dropships.
I have based a second dropship off the ERS one I released for the Comp, but Despite being almost a reskin,
the bloody thing doesn't fly at ALL. The stupid thing takes off at right angles across the screen and crashes.
If anyone can help me fix this it would be appreciated.



If you need the actuall dropship PM me and I;ll send the .rte over, thanks in advance.

Author:  Kettenkrad [ Mon Apr 09, 2012 5:37 am ]
Post subject:  Re: Bloody Dropships...

That's very strange. I had a skim through the .ini and couldn't see anything. It's not something in the Lua script attached?

And what exactly happens to the dropship? Does it look right graphically? No ♥♥♥♥ up offsets? How exactly does it shoot off the screen? Is the speed gained unnaturally or does it seem to be a result of the emitters?

EDIT: If it is an imbalance in the AEmitters, the ParticlesPerMinute value is different for the two main engines. I don't know if this is a problem though because you stated this in the emissions beforehand. Not sure which overwrites which :/
Code:
   ParticlesPerMinute = 5000
vs
Code:
   ParticlesPerMinute = 7500

Author:  Coops [ Mon Apr 09, 2012 10:33 am ]
Post subject:  Re: Bloody Dropships...

Play around with the mass of the particles that give the lift. You might be giving too much lift to it causing it to take off like that.

Author:  Major [ Mon Apr 09, 2012 11:52 am ]
Post subject:  Re: Bloody Dropships...

Right, I deleted the one engine and copied it to make the other, it doesn't take off at right angles across the screen,
but but not it starts wobbling in middair and eventually cartwheels to the ground and destroys itself. ._.

I think Imma release the mod and hope someone can find the problem afterwards, 'cause I sure as hell can't.

Author:  Coops [ Mon Apr 09, 2012 1:26 pm ]
Post subject:  Re: Bloody Dropships...

Your Dropship is too Unstable then.

Dropships are a pain in the ass to get right. You have to find the perfect amount of thrust from your Engines and Retro Thrusters to get it to stay upright and stable. Otherwise your ship will just rubber band and eventually flip over.

Maybe get rid of some of the power from your Retro Thrusters.

Author:  Whydoch [ Mon Apr 09, 2012 3:07 pm ]
Post subject:  Re: Bloody Dropships...

A huge problem I had with my dropship spinning out of control was where I put the retrothrusters. They seem to keep the craft level by being as close to the engines as possible. On a semi related note, I love the War to end all Wars.

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