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 Help To Datamodule 
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Joined: Tue Feb 21, 2012 11:07 pm
Posts: 2
Location: Brazil
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Post Help To Datamodule
DataModule
ModuleName = Base Set
IncludeFile = Base.rte/Materials.ini
IncludeFile = Base.rte/Icons.ini
IncludeFile = Base.rte/Sounds.ini
IncludeFile = Base.rte/Effects.ini
IncludeFile = Base.rte/Ammo.ini
IncludeFile = Base.rte/Devices.ini
IncludeFile = Base.rte/Actors.ini
IncludeFile = Base.rte/Scenes.ini
IncludeFile = Coalition.rte/Effects/Effects.ini
IncludeFile = Coalition.rte/Devices/Devices.ini
IncludeFile = Coalition.rte/Actors/Actors.ini
IncludeFile = Undead.rte/Devices/Index.ini
IncludeFile = Undead.rte/Actors/Index.ini
IncludeFile = Browncoats.rte/Actors/Actors.ini
IncludeFile = Ronin.rte/Devices/Devices.ini
IncludeFile = GeneralIndustries.rte/Effects.ini
//IncludeFile = GeneralIndustries.rte/Devices.ini
IncludeFile = GeneralIndustries.rte/Actors.ini
//IncludeFile = GeneralIndustries.rte/Shoplist.ini
IncludeFile = GeneralIndustries.rte/Factions/CortexShock/GeneralIndustries.ini
IncludeFile = MW2.rte/Custom.ini
IncludeFile = MW2.rte/Ammo.ini
IncludeFile = MW2.rte/Effects/Effects.ini
IncludeFile = MW2.rte/Devices/Devices.ini
IncludeFile = MW2.rte/Actors/Actors.ini
IncludeFile = CyborgZombies.rte/weapons.ini
IncludeFile = CyborgZombies.rte/Zombie.ini
IncludeFile = CyborgZombies.rte/dependancy.ini
IncludeFile = CyborgZombies.rte/Scenes.ini
IncludeFile = CyborgZombies.rte/Activities.ini
IncludeFile = Base.rte/Activities.ini

Sorry for my inglish I'm Brazilian.

I have same error every time "Ronin Gib G" To copy from....
That error is for Cyborg Zombie and General Industries

sorry again for my inglish, and thanks


Tue Feb 21, 2012 11:13 pm
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Joined: Wed Jul 06, 2011 5:11 pm
Posts: 226
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Post Re: Help To Datamodule
The whole error would help but it seems like a part of your code is referencing a "Ronin Gib G" that is not defined. This means that a certain part of your mod wants to use "Ronin Gib G" but it doesn't know what it is. You could either define it, or change your code so it doesn't reference this certain gib.


Thu Feb 23, 2012 4:41 am
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Joined: Tue Feb 21, 2012 11:07 pm
Posts: 2
Location: Brazil
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Post Re: Help To Datamodule
that Ronin Gib G was on Ronin.rte but the system dont load... then I made some parts of Mod and run, but the cyborg zombie have another many erros


Wed Apr 04, 2012 10:01 pm
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Joined: Tue Apr 07, 2009 8:24 am
Posts: 193
Location: Australia
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Post Re: Help To Datamodule
It's because you aren't including the Ronin's gib file in your mod, the game won't use things from other rtes so you have to have this too:
IncludeFile = Ronin.rte/Effects/Gibs.ini

Edit: Derp meant aren't.


Last edited by helifreak on Thu Apr 05, 2012 9:24 am, edited 1 time in total.



Thu Apr 05, 2012 12:36 am
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Joined: Sun Apr 25, 2010 12:04 am
Posts: 303
Location: Australia
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Post Re: Help To Datamodule
You can, in ronin and coalition I think, it uses base definitions.
The trouble is not with your code, it's in the ronin.rte referenced or not somewhere in the file "Ronin.rte/Devices/Devices.ini"
since that is the only ronin file opened.

Rename your mod so there is no .rte and test it, it should still crash.

Also, to be more helpful if this doesn't work, ,could you give a screenshot or something of the error message?
And what is the name of the mod folder that is referencing it?


Thu Apr 05, 2012 8:41 am
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