Data Realms Fan Forums http://45.55.195.193/ |
|
Bomb Making Help http://45.55.195.193/viewtopic.php?f=1&t=30763 |
Page 1 of 1 |
Author: | _Shadowcat_ [ Sat Mar 24, 2012 4:48 am ] |
Post subject: | Bomb Making Help |
I've searched for a tutorial on making bombs and even the file for the bombs in CC but I cant find etheir of those things, Little help please? |
Author: | Whydoch [ Sun Mar 25, 2012 1:21 am ] |
Post subject: | Re: Bomb Making Help |
Bombs are just TDExplosives with low gibwoundlimits/gibimpulselimits that gib into smoke and fragments (or whatever the hell you want them to gib into). What do you need help with? |
Author: | ryry1237 [ Sun Mar 25, 2012 4:45 am ] |
Post subject: | Re: Bomb Making Help |
Here's the code for the coalition basic grenade Code: AddDevice = TDExplosive //its a TDExplosive PresetName = Grenade //its name AddToGroup = Bombs //NEEDED to make it a hand throwable device, otherwise it's just a non-throwable explosive. Description = Blah //Everything here is just your basic variables and stuff Mass = 9001 RestThreshold = -9001 HitsMOs = 1 GetsHitByMOs = 1 //Yeah... (and don't actually make the mass that high or else funny stuff will happen) ScriptPath = Coalition.rte/Devices/Explosives/TimedFuze.lua //Add this line if you want a smarter fuse that doesn't explode in the user's hands. //Basic stuff determining what bomb looks like SpriteFile = ContentFile FilePath = Coalition.rte/Devices/Sprites/GrenadeA.bmp FrameCount = 1 SpriteOffset = Vector X = -3 Y = -4 //If a bullet hits the bomb, what kind of wound will it get? EntryWound = AEmitter CopyOf = Dent Metal ExitWound = AEmitter CopyOf = Dent Metal GoldValue = 10 //How expensive it is AngularVel = 5 //How much the bomb spins when its thrown, greater value = greater spin //Lets the engine automatically define the bomb's hit area AtomGroup = AtomGroup AutoGenerate = 1 Material = Material CopyOf = Military Stuff Resolution = 2 Depth = 0 DeepGroup = AtomGroup AutoGenerate = 1 Material = Material CopyOf = Military Stuff Resolution = 4 Depth = 10 DeepCheck = 0 //Other random useless variables for explosives JointStrength = 100 JointStiffness = 0.5 DrawAfterParent = 1 //Durr... GibSound = Sound CopyOf = Bone Crack //What kind of explosion sound it makes //How the thrower holds the bomb when throwing StanceOffset = Vector X = -12 Y = -5 StartThrowOffset = Vector X = -12 Y = -5 EndThrowOffset = Vector X = -12 Y = -5 //Adjust these values to determine how far/fast you can throw bomb MinThrowVel = 3 MaxThrowVel = 15 ActivatesWhenReleased = 0 // Will the bomb start ticking when you throw it? If you decided to not add the lua script from earlier, set this to 1. TriggerDelay = 10000 //How much time before the bomb automatically explodes. If you decided to add the script, this value doesn't really do much. GibImpulseLimit = 6000 //How much crushing force is required to make the bomb automatically explode GibWoundLimit = 1 //How many bullets bomb can withstand before blowing up //Everything below are just the things that the bomb turns into (mostly shrapnel and smoke in this case) when it blows up. AddGib = Gib GibParticle = MOPixel CopyOf = Glow Explosion Huge Count = 1 Spread = 2.25 MaxVelocity = 0.1 MinVelocity = 0 InheritsVel = 0 AddGib = Gib GibParticle = MOSParticle CopyOf = Side Thruster Blast Ball 1 Count = 10 MinVelocity = 50 MaxVelocity = 75 AddGib = Gib GibParticle = MOPixel CopyOf = Grenade Fragment Gray Count = 32 Spread = 3.1 MinVelocity = 50 MaxVelocity = 60 AddGib = Gib GibParticle = MOPixel CopyOf = Grenade Fragment Yellow Count = 28 Spread = 3.1 MinVelocity = 50 MaxVelocity = 60 AddGib = Gib GibParticle = MOPixel CopyOf = Air Blast Count = 50 MinVelocity = 50 MaxVelocity = 75 AddGib = Gib GibParticle = MOSRotating CopyOf = Flame Ball 1 Count = 12 Spread = 3.1 MaxVelocity = 6 MinVelocity = 2 AddGib = Gib GibParticle = MOSParticle CopyOf = Explosion Smoke 1 Count = 34 Spread = 3.1 MaxVelocity = 10 MinVelocity = 0 LifeVariation = 0.50 InheritsVel = 1 AddGib = Gib GibParticle = MOSParticle CopyOf = Explosion Smoke 2 Count = 28 Spread = 3.1 MaxVelocity = 12 MinVelocity = 0 LifeVariation = 0.50 InheritsVel = 1 AddGib = Gib GibParticle = MOSParticle CopyOf = Explosion Smoke 2 Glow Count = 6 Spread = 3.1 MaxVelocity = 10 MinVelocity = 0 LifeVariation = 0.50 InheritsVel = 1 AddGib = Gib GibParticle = AEmitter CopyOf = Explosion Trail 1 Count = 6 Spread = 3.1 MaxVelocity = 40 MinVelocity = 20 LifeVariation = 0.50 InheritsVel = 1 AddGib = Gib GibParticle = MOSParticle CopyOf = Flame Smoke 1 Count = 15 Spread = 3.1 MaxVelocity = 12 MinVelocity = 3 LifeVariation = 0.50 |
Author: | _Shadowcat_ [ Wed Mar 28, 2012 11:22 pm ] |
Post subject: | Re: Bomb Making Help |
Well not much but its a start at least. |
Author: | Benpasko [ Thu Mar 29, 2012 9:27 pm ] |
Post subject: | Re: Bomb Making Help |
_Shadowcat_ wrote: Well not much but its a start at least. Not much? Don't be an ungrateful bastard. That's about as clear as it can be made short of injecting the knowledge of how to mod directly into your brain. |
Page 1 of 1 | All times are UTC [ DST ] |
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group http://www.phpbb.com/ |