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Meteormuncher
Joined: Mon Mar 12, 2012 12:07 pm Posts: 7
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first sprite!
hi there, i'm really new to spriting (and this forum in general) and have just finished my very first actor. I was wondering if someone could turn the sprites into an actor because i have absolutely no idea how to do that.
Attachments:
HandFGA.png [896 Bytes]
Not downloaded yet
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Mon Mar 12, 2012 3:20 pm |
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p3lb0x
Forum Moderator
Joined: Fri Feb 02, 2007 3:53 pm Posts: 1896 Location: in my little gay bunker
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Re: first sprite!
It's pretty hard to do anything with just a hand sprite. Besides, modding isn't that hard and almost all the variable names are pretty self explanatory. If I recall correctly we also have some pretty comprehensive first time modding guides, you should check those out. I also highly doubt that people would help you out at this point as you haven't demonstrated a lot of effort from your side.
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Mon Mar 12, 2012 6:49 pm |
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Meteormuncher
Joined: Mon Mar 12, 2012 12:07 pm Posts: 7
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Re: first sprite!
ok, thanks for the advice!
edit: are you saying that i didnt put much effort in because it only uploaded the hand, ive sprited the body and legs and head and stuff aswell, should i post that?
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Tue Mar 13, 2012 2:24 am |
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ryry1237
Joined: Sun Dec 25, 2011 7:23 am Posts: 269
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Re: first sprite!
谜题由满处, 如果你不给我们看你要让我们评价的图画,我们也帮不了你。
Yes, uploading the rest of the sprites would help a great deal.
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Tue Mar 13, 2012 7:33 am |
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Meteormuncher
Joined: Mon Mar 12, 2012 12:07 pm Posts: 7
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Re: first sprite!
there you go, btw im not asian
Attachments:
SAS.rte.zip [70.49 KiB]
Downloaded 193 times
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Tue Mar 13, 2012 7:54 am |
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ryry1237
Joined: Sun Dec 25, 2011 7:23 am Posts: 269
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Re: first sprite!
These sprites are actually pretty good! I'll see if I can turn it into a properly working actor.
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Tue Mar 13, 2012 10:50 am |
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Meteormuncher
Joined: Mon Mar 12, 2012 12:07 pm Posts: 7
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Re: first sprite!
thats great!
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Tue Mar 13, 2012 11:12 am |
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ryry1237
Joined: Sun Dec 25, 2011 7:23 am Posts: 269
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Re: first sprite!
You saved every single picture as a .png file rather than a .bmp file. It's gonna take me awhile to convert every one of them into the proper format.
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Wed Mar 14, 2012 12:22 pm |
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Meteormuncher
Joined: Mon Mar 12, 2012 12:07 pm Posts: 7
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Re: first sprite!
Ok, thanks for this
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Thu Mar 15, 2012 1:03 pm |
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ryry1237
Joined: Sun Dec 25, 2011 7:23 am Posts: 269
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Re: first sprite!
Here is a working version of your actor. The sprites however, are all in the wrong palette and I'm just not feeling up to correcting each one individually. And no offense, but a large chunk of the code in pretty much every .ini file just wasn't correctly done when you gave it to me. I'm not exactly sure how to import the Cortex Command Palette, so you'll have to ask someone else for that.
edit: When you open up your actor, it will most likely look very different from what you imagined it as. I did however, draw the actor's head using the right palette. To correct the rest of the sprites, 1. Make a copy of the image file called HeadA.bmp (I will refer to it as HeadACopy.bmp from now on) 2. Open up the sprite of the object (lets say you open up ArmBGA000.bmp) you want to correct using MS paint or whatever painting software you're using. 3. Open up HeadACopy.bmp with the same painting software. 4. Copy the ArmBGA000 picture and paste it onto the HeadACopy picture. 5. Crop the picture to fit properly if it's not the right size. 6. Save HeadACopy 7. Close both pictures 8. Delete ArmBGA000.bmp and rename HeadACopy.bmp as ArmBGA000.bmp 9. Repeat until you finish correcting the remaining ~40 sprites
10. Do not correct the file named YellowSmall.bmp, there should be no need to do so.
edit2: Sorry if I made this sound devilishly complicated, but it should be a lot more intuitive once you understand the general concept behind everything.
Attachments:
SAS.rte.rar [31.55 KiB]
Downloaded 187 times
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Thu Mar 15, 2012 2:46 pm |
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