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				 Nicolas_ss 
				
				
					 Joined: Tue Feb 21, 2012 11:07 pm Posts: 2 Location: Brazil
				 
				 
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				  Help To Datamodule  
					
						DataModule 	ModuleName = Base Set 	IncludeFile = Base.rte/Materials.ini 	IncludeFile = Base.rte/Icons.ini 	IncludeFile = Base.rte/Sounds.ini 	IncludeFile = Base.rte/Effects.ini 	IncludeFile = Base.rte/Ammo.ini 	IncludeFile = Base.rte/Devices.ini 	IncludeFile = Base.rte/Actors.ini 	IncludeFile = Base.rte/Scenes.ini 	IncludeFile = Coalition.rte/Effects/Effects.ini 	IncludeFile = Coalition.rte/Devices/Devices.ini 	IncludeFile = Coalition.rte/Actors/Actors.ini 	IncludeFile = Undead.rte/Devices/Index.ini 	IncludeFile = Undead.rte/Actors/Index.ini 	IncludeFile = Browncoats.rte/Actors/Actors.ini 	IncludeFile = Ronin.rte/Devices/Devices.ini 	IncludeFile = GeneralIndustries.rte/Effects.ini 	//IncludeFile = GeneralIndustries.rte/Devices.ini 	IncludeFile = GeneralIndustries.rte/Actors.ini 	//IncludeFile = GeneralIndustries.rte/Shoplist.ini 	IncludeFile = GeneralIndustries.rte/Factions/CortexShock/GeneralIndustries.ini 	IncludeFile = MW2.rte/Custom.ini 	IncludeFile = MW2.rte/Ammo.ini 	IncludeFile = MW2.rte/Effects/Effects.ini 	IncludeFile = MW2.rte/Devices/Devices.ini 	IncludeFile = MW2.rte/Actors/Actors.ini 	IncludeFile = CyborgZombies.rte/weapons.ini 	IncludeFile = CyborgZombies.rte/Zombie.ini 	IncludeFile = CyborgZombies.rte/dependancy.ini 	IncludeFile = CyborgZombies.rte/Scenes.ini 	IncludeFile = CyborgZombies.rte/Activities.ini 	IncludeFile = Base.rte/Activities.ini
  Sorry for my inglish I'm Brazilian.
  I have same error every time "Ronin Gib G" To copy from....  That error is for Cyborg Zombie and General Industries
  sorry again for my inglish, and thanks 
					
  
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			| Tue Feb 21, 2012 11:13 pm | 
			
				
					 
					
					 
				  
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				 Pantera1993 
				
				
					 Joined: Wed Jul 06, 2011 5:11 pm Posts: 226
				 
				 
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				  Re: Help To Datamodule  
					
						The whole error would help but it seems like a part of your code is referencing a "Ronin Gib G" that is not defined. This means that a certain part of your mod wants to use "Ronin Gib G" but it doesn't know what it is. You could either define it, or change your code so it doesn't reference this certain gib. 
					
  
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			| Thu Feb 23, 2012 4:41 am | 
			
				
					 
					
					 
				  
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				 Nicolas_ss 
				
				
					 Joined: Tue Feb 21, 2012 11:07 pm Posts: 2 Location: Brazil
				 
				 
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				  Re: Help To Datamodule  
					
						that Ronin Gib G was on Ronin.rte but the system dont load... then I made some parts of Mod and run, but the cyborg zombie have another many erros 
					
  
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			| Wed Apr 04, 2012 10:01 pm | 
			
				
					 
					
					 
				  
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				 helifreak 
				
				
					 Joined: Tue Apr 07, 2009 8:24 am Posts: 193 Location: Australia
				 
				 
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				  Re: Help To Datamodule  
					
						It's because you aren't including the Ronin's gib file in your mod, the game won't use things from other rtes so you have to have this too: IncludeFile = Ronin.rte/Effects/Gibs.ini
  Edit: Derp meant aren't. 
					
							
  
							
    							Last edited by helifreak on Thu Apr 05, 2012 9:24 am, edited 1 time in total. 
    						 
						
  
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			| Thu Apr 05, 2012 12:36 am | 
			
				
					 
					
					 
				  
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				 Dylanhutch 
				
				
					 Joined: Sun Apr 25, 2010 12:04 am Posts: 303 Location: Australia
				 
				 
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				  Re: Help To Datamodule  
					
						You can, in ronin and coalition I think, it uses base definitions. The trouble is  not with your code, it's in  the ronin.rte referenced or not somewhere in the file "Ronin.rte/Devices/Devices.ini" since that is the only ronin file opened.
  Rename your mod so there is no .rte and test it, it should still crash.
  Also, to be more helpful if this doesn't work, ,could you give a screenshot or something of the error message? And what is the name of the mod folder that is referencing it? 
					
  
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			| Thu Apr 05, 2012 8:41 am | 
			
				
					 
					
					 
				  
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