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How to Make Magazine and Jetpack demolished http://45.55.195.193/viewtopic.php?f=1&t=30439 |
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Author: | Djavdet [ Tue Feb 21, 2012 2:00 pm ] |
Post subject: | How to Make Magazine and Jetpack demolished |
Help me please! How to Make Magazine and Jetpack demolished |
Author: | Arcalane [ Tue Feb 21, 2012 2:12 pm ] |
Post subject: | Re: How to Make Magazine and Jetpack demolished |
Jetpacks; I've tried, but couldn't get my initial attempts to work. It might be possible to pull it off with a script attached to the jetpack though, to mimc the gibbing when the jetpack is deleted/destroyed. It seems to be possible to safely make it so a jetpack can be hit by MOs, but last time I tried adding gibs to a jetpack it ceased to function properly. There might be a trick to it though? Obviously you'd also need to specify wounds and gibwound limit, but that might also mess with how it's supposed to work. Not sure about magazines. |
Author: | Xery [ Wed Feb 22, 2012 4:15 am ] |
Post subject: | Re: How to Make Magazine and Jetpack demolished |
You can give the original jetpack a null appearance and make it useless but can be actived/deactived. Then, attach an aemitter with appearance of jetpack, use Lua to follow the original one's state. So do the magazine, you can place a TDExplosive on it. |
Author: | Djavdet [ Wed Feb 22, 2012 11:07 am ] |
Post subject: | Re: How to Make Magazine and Jetpack demolished |
Friends thank you for your answers I'll try your advice But I hope that it will be possible to 27b And it will be possible attach to Ahuman turret |
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