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Gibbing AEmitters? http://45.55.195.193/viewtopic.php?f=1&t=30105 |
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Author: | Dex98 [ Mon Feb 13, 2012 8:37 pm ] |
Post subject: | Gibbing AEmitters? |
I was wondering: How do you make AEmitters gib? Do they gib like everything else or is there something else that i'm not aware of? |
Author: | p3lb0x [ Mon Feb 13, 2012 9:48 pm ] |
Post subject: | Re: Gibbing AEmitters? |
If I recall correctly, the gib like mosrotatings, just add some gibs and set the impulse gib threshold and go amok |
Author: | ryry1237 [ Tue Feb 14, 2012 12:13 am ] |
Post subject: | Re: Gibbing AEmitters? |
If you want them to gib based on a time delay, you need lua Code: function Create(self) self.LifeTimer = Timer() end function Update(self) if self.LifeTimer:IsPastSimMS(**insert time in milliseconds**) then self:GibThis() end end |
Author: | salt_1219 [ Tue Feb 14, 2012 5:06 am ] |
Post subject: | Re: Gibbing AEmitters? |
ryry1237 wrote: If you want them to gib based on a time delay, you need lua Code: function Create(self) self.LifeTimer = Timer() end function Update(self) if self.LifeTimer:IsPastSimMS(**insert time in milliseconds**) then self:GibThis() end end couldn't you just have the emission cause damage to the emitter and time the gib that way? yours would be much much easier to do though |
Author: | Kettenkrad [ Tue Feb 14, 2012 5:28 am ] |
Post subject: | Re: Gibbing AEmitters? |
EmissionDamage only affects the parent of the AEmitter, so it'd have to be an actor. Or, if you were referring to having the AEmitter gib itself due to impulse damage, the Lua script helps if you don't want a low GibImpulseLimit. |
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