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A question about NPC's bodies.
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Author:  Dickfacemcgee [ Wed Feb 01, 2012 9:14 pm ]
Post subject:  A question about NPC's bodies.

Hi there. First of all, please forgive me if this is the wrong place to ask. Anyway, I'd like to know if there's a way for bodies to stay ragdolled, rather than sort of blending in with the environment. That's basically it. I'm sorry if this is the wrong place to ask such a short question.

Author:  Kallemort [ Wed Feb 01, 2012 10:33 pm ]
Post subject:  Re: A question.

Due to the low MO limit of the engine that'd unfortunately result in exploding limbs and/or other movable objects burrowing through the ground at high speeds (and exploding). Probably lag as well unless you're running the latest quantum computing technology.

Also protip: next time try to use a more descriptive title, it helps attract the attention of people who are actually qualified to answer this (not me)

Author:  Dickfacemcgee [ Thu Feb 02, 2012 1:49 am ]
Post subject:  Re: A question about NPC's bodies.

Perhaps I should be more specific in saying I don't necessarily want the bodies to be there permanently. I just find it a bit annoying how when the bodies fall onto the ground they blend in with the environment within a few seconds; of course, this is good optimization. I just wanted to know if I could do said thing with actors and try it out.

Author:  Naxete [ Thu Feb 02, 2012 3:23 am ]
Post subject:  Re: A question about NPC's bodies.

It can be done with lua, but as Kallemort detailed said, keeping the ragdolls lolly-gaging
around would make it terribly laggy because the engine of this game is not meant for
keep monitoring that much actors at same time, due limits of MO.

A good example of that is the scene "dark space" which is basically a flat horizon with
low gravity, many enemies corpses end up flying around and each one more you kill the
game runs slower and slower, after 9 or 10 doing barrel-rolls, its a nightmare to play, (0,5 FPS).

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