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 Gibbing AEmitters? 
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Joined: Thu Jan 05, 2012 8:18 am
Posts: 76
Location: In a Sauna, roasting to death
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Post Gibbing AEmitters?
I was wondering: How do you make AEmitters gib?
Do they gib like everything else or is there something else that i'm not aware of?


Mon Feb 13, 2012 8:37 pm
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Joined: Fri Feb 02, 2007 3:53 pm
Posts: 1896
Location: in my little gay bunker
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Post Re: Gibbing AEmitters?
If I recall correctly, the gib like mosrotatings, just add some gibs and set the impulse gib threshold and go amok


Mon Feb 13, 2012 9:48 pm
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Joined: Sun Dec 25, 2011 7:23 am
Posts: 269
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Post Re: Gibbing AEmitters?
If you want them to gib based on a time delay, you need lua

Code:
function Create(self)
    self.LifeTimer = Timer()
end
function Update(self)
    if self.LifeTimer:IsPastSimMS(**insert time in milliseconds**) then
    self:GibThis()
    end
end


Tue Feb 14, 2012 12:13 am
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Joined: Tue Jan 12, 2010 8:25 pm
Posts: 400
Location: mukilteo, wa
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Post Re: Gibbing AEmitters?
ryry1237 wrote:
If you want them to gib based on a time delay, you need lua

Code:
function Create(self)
    self.LifeTimer = Timer()
end
function Update(self)
    if self.LifeTimer:IsPastSimMS(**insert time in milliseconds**) then
    self:GibThis()
    end
end


couldn't you just have the emission cause damage to the emitter and time the gib that way?
yours would be much much easier to do though


Tue Feb 14, 2012 5:06 am
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Joined: Mon Oct 25, 2010 5:51 am
Posts: 1198
Location: Sydney
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Post Re: Gibbing AEmitters?
EmissionDamage only affects the parent of the AEmitter, so it'd have to be an actor. Or, if you were referring to having the AEmitter gib itself due to impulse damage, the Lua script helps if you don't want a low GibImpulseLimit.


Tue Feb 14, 2012 5:28 am
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