Data Realms Fan Forums http://45.55.195.193/ |
|
Texture Mod http://45.55.195.193/viewtopic.php?f=1&t=28952 |
Page 1 of 1 |
Author: | Pumone [ Thu Jan 05, 2012 1:37 pm ] |
Post subject: | Re: Texture Mod |
For the blood I try this [size=85]AddEffect = MOPixel PresetName = Blood Liquid Mass = 1 RestThreshold = -1 HitsMOs = 0 GetsHitByMOs = 0 Color = Color R = 255 G = 0 B = 0 Atom = Atom Material = Material CopyOf = Flesh TrailColor = Color R = 255 G = 0 B = 0 TrailLength = 2 AddEffect = MOPixel PresetName = Blood Normal Mass = 0.1 AirResistance = 0.05 RestThreshold = -1 HitsMOs = 1 GetsHitByMOs = 0 Color = Color R = 255 G = 0 B = 0 Atom = Atom Material = Material CopyOf = Flesh TrailColor = Color R = 255 G = 0 B = 0 TrailLength = 4 AddEffect = MOPixel PresetName = Blood Sticky Mass = 0.05 RestThreshold = -1 HitsMOs = 0 GetsHitByMOs = 0 Color = Color R = 255 G = 0 B = 0 Atom = Atom Material = Material CopyOf = Flesh TrailColor = Color R = 255 G = 0 B = 0 TrailLength = 1[/size] But the blood is still dark red, nearly brown. So what's wrong? And finally what's the difference between the voices "Blood liquid" "Blood Normal" and "Blood sticky"? |
Author: | LordVonKain [ Thu Jan 05, 2012 4:38 pm ] |
Post subject: | Re: Texture Mod |
well i think the name give some hint, Blood Sticky sounds to me as the blood that is used to stick on the actor or terrarin while the normal may just be the material (when blood pile up on top) while the Blood liquid is most likely the blood leaking out of a actor. of course i have no 100% proof what i said is right it merely a speculation by what the term may mean. you could apply a different colour to each one and see if i'm right. |
Author: | Naxete [ Thu Jan 05, 2012 11:11 pm ] |
Post subject: | Re: Texture Mod |
Why are you doing this? It is not enough for you what cortex-command is uncompleted? I can understand people do his best to IMPROVE textures, but remove them?!!! Textures are the nicest thing in the game, excepting gibs exploding. |
Author: | LordVonKain [ Fri Jan 06, 2012 12:19 am ] |
Post subject: | Re: Texture Mod |
you know this may sound very odd, But i really like the new textures. that said it could just be something used as a base to easily allow more texture stuff. |
Author: | Shakatuko [ Fri Jan 06, 2012 1:33 am ] |
Post subject: | Re: Texture Mod |
The CC "workers" (didn't mean't to offend) could implement these textures on CC to make a graphic level for weak PC's, like...Graphics: It would be very useful on my PC. High Medium Low Quote: Why are you doing this? It is not enough for you what cortex-command is uncompleted? I can understand people do his best to IMPROVE textures, but remove them?!!! Textures are the nicest thing in the game, excepting gibs exploding. Well, firstly I will correct your comment. Before everything, you should put 'In my opinion...'. Because, IN MY OPINION, I like these cartoon style graphics. |
Author: | xenoargh [ Fri Jan 06, 2012 3:54 am ] |
Post subject: | Re: Texture Mod |
Uh, this won't help low-end machines at all, though. Most of CC's CPU use is due to the sim engine. Changing the colors doesn't change that a bit. CC's GPU use is fairly light, and the complexity of the texture, in terms of colors, is not relevant to performance. So this is basically a different approach to CC's aesthetics. I'm not sure it really improves the game's look much; Prom's art was pretty solid and most of the better mod's sprites will look really strange with this. It might be cool for a Lego mod or something like that, though |
Author: | Naxete [ Fri Jan 06, 2012 6:06 am ] |
Post subject: | Re: Texture Mod |
xenoargh wrote: Uh, this won't help low-end machines at all, though. Most of CC's CPU use is due to the sim engine. Changing the colors doesn't change that a bit. CC's GPU use is fairly light, and the complexity of the texture, in terms of colors, is not relevant to performance. So this is basically a different approach to CC's aesthetics. I'm not sure it really improves the game's look much; Prom's art was pretty solid and most of the better mod's sprites will look really strange with this. It might be cool for a Lego mod or something like that, though I completely support and agreed with this message, dot by dot, its just about the looking, make everything look simplier, besides, lego mod would be too much fun... why nobody made a decent lego mod already? |
Author: | Pumone [ Sat Jan 07, 2012 9:18 pm ] |
Post subject: | Re: Texture Mod |
Finally i managed to change the blood color by modifying the Base.rte/effects.ini file, just to inform who is interested |
Page 1 of 1 | All times are UTC [ DST ] |
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group http://www.phpbb.com/ |