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What do the different SpriteAnimMode = X do? http://45.55.195.193/viewtopic.php?f=1&t=28297 |
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Author: | ryry1237 [ Mon Dec 26, 2011 1:28 am ] |
Post subject: | What do the different SpriteAnimMode = X do? |
I don't see this value very often, but it seems to be a value used for some of the more unique effects in CC All I know is that SpriteAnimMode = 4 is used for the coalition gatling gun, possibly to loop the frames so long as the trigger is squeezed. I assume that SpriteAnimMode = 1 would be the default animation where the animation (usually of the gun recoiling), although I haven't tested this out. Anyone know what the other SpriteAnimMode = 2/3/5... would do? |
Author: | Arcalane [ Mon Dec 26, 2011 1:46 am ] |
Post subject: | Re: What do the different SpriteAnimMode = X do? |
Quote: 0 = NOANIM 1 = ALWAYSLOOP 2 = ALWAYSRANDOM 3 = ALWAYSPINGPONG 4 = LOOPWHENMOVING 5 = LOOPWHENOPENCLOSE 6 = PINGPONGOPENCLOSE The search button is your friend. Can't offer much more help than that, though. Seems to be one of those few things that isn't well-documented. |
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