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 What do the different SpriteAnimMode = X do? 
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Joined: Sun Dec 25, 2011 7:23 am
Posts: 269
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Post What do the different SpriteAnimMode = X do?
I don't see this value very often, but it seems to be a value used for some of the more unique effects in CC
All I know is that SpriteAnimMode = 4 is used for the coalition gatling gun, possibly to loop the frames so long as the trigger is squeezed.
I assume that SpriteAnimMode = 1 would be the default animation where the animation (usually of the gun recoiling), although I haven't tested this out.
Anyone know what the other SpriteAnimMode = 2/3/5... would do?


Mon Dec 26, 2011 1:28 am
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Joined: Sun Jan 28, 2007 10:32 pm
Posts: 1609
Location: UK
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Post Re: What do the different SpriteAnimMode = X do?
Quote:
0 = NOANIM
1 = ALWAYSLOOP
2 = ALWAYSRANDOM
3 = ALWAYSPINGPONG
4 = LOOPWHENMOVING
5 = LOOPWHENOPENCLOSE
6 = PINGPONGOPENCLOSE


The search button is your friend.

Can't offer much more help than that, though. Seems to be one of those few things that isn't well-documented.


Mon Dec 26, 2011 1:46 am
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