Re: How to remove the wound
Hah
this is getting lousy... alright let's get this done.
I assume you are talking about making the particles don't hurt the AHuman which you're playing,
You can do this using;
- .ini format which would be simplier and you would only have to set "GetHitByMOs = 0" just as
zalo did on his "ghost clone", but the bullets would trespass your little boy creating a weird feeling
like there is some kind of ghost
OR making the material of the soldier very very dense and resilient,
just like Shook did with his first "Resilient soldier MK1".
- .lua format which would be significant more difficult to do, there are countless way to script
an un-pierce-able soldier, all of them unbelievable tricky, I recommend you to NOT pick this choice.