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Help! - Scene Editor http://45.55.195.193/viewtopic.php?f=1&t=26832 |
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Author: | 12GaugeHysterectomy [ Wed Nov 30, 2011 1:38 pm ] |
Post subject: | Help! - Scene Editor |
Hello, I've recently gotten back into CC after several months of going off it; before I stopped playing, I had been getting into making my own scenes using the scene editor. Unfortunately, I ran into a snag; I couldn't figure out how to add mod content into the base file so that I could make use of it in the scene editor. Returning months later, I've found myself toying around with the editor again; only to run into the same snag, and still not know how to fix it. I originally posted in this thread: viewtopic.php?f=4&t=17544 Unfortunately, I never ended up getting a response to my question on the last page regarding the steps in the FAQ not working as suggested. Could someone PLEASE tell me how to get mods to work in the scene editor without referring me to the same dead thread posted above? None of the steps have worked, despite multiple attempts. |
Author: | Kettenkrad [ Wed Nov 30, 2011 10:28 pm ] |
Post subject: | Re: Help! - Scene Editor |
In that past thread, you said that only some of them shower up in the editor. So that means that the game actually loaded? If you're using Wehrmacht, I have a few references to Dummy and Coalition devices, which are loaded after Wehrmacht if it's in the base index. Shouldn't it be throwing errors everywhere? Anyway, sorry i can't offer any solutions. If you're desperate, you can get the coordinates you need and manually insert units by replacing names in the scenes .ini. Or you could try spawning the actors via the scene's activity script. |
Author: | 12GaugeHysterectomy [ Wed Nov 30, 2011 10:58 pm ] |
Post subject: | Re: Help! - Scene Editor |
Since that old thread, I've reinstalled CC and have presently -no- mods in the base.rte directory. I've recently been trying to get MDC to work so that it can be used to build my own scenes in the scene editor, but whenever I try the intructions mentioned in the old thread, I just get errors thrown at me during start up... Most of which seem to revolve around certain parts of the mod not loading properly. The MDC dropship, for instance, vomits up something about it being unable to do something with 'Null Rocket Leg'. One or two other mods I've tried using in this way have thrown the same errors. After deleting parts of the mod that aren't loading, it eventually seems to strip the mod bare of any useful content. Is there a reliable way to be able to go about making mods work in the scene editor? I seriously come to wonder how anyone can get any custom material to work in their scenes with how infuriatingly the game reacts to modification on this level. |
Author: | 12GaugeHysterectomy [ Wed Nov 30, 2011 11:03 pm ] |
Post subject: | Re: Help! - Scene Editor |
Have just tried adding Wehrmacht.rte to the base file as instructed by the old thread. Am getting this error when I try to load the game: Abortion in file .\System\Reader.cpp, line 534, because: Referring to an instance ('Ronin Gib P') to copy from that hasn't been defined in Wehrmacht.rte/Devices/Weapons/Machine Guns.ini at line 1430! What confuses me is the fact that the mod works absolutely fine in the normal game. But as soon as I try to get it working with the scene editor, I get this rubbish. |
Author: | Yuzazi [ Wed Nov 30, 2011 11:12 pm ] |
Post subject: | Re: Help! - Scene Editor |
It seems like you have an inconsistency in a .ini Go over the .ini Look for any missing letters, brackets, etc. |
Author: | 12GaugeHysterectomy [ Thu Dec 01, 2011 12:40 am ] |
Post subject: | Re: Help! - Scene Editor |
These look alright to me. Base.rte/Index.ini: DataModule ModuleName = Base Set IncludeFile = Base.rte/Materials.ini IncludeFile = Base.rte/Icons.ini IncludeFile = Base.rte/Sounds.ini IncludeFile = Base.rte/Effects.ini IncludeFile = Base.rte/Ammo.ini IncludeFile = Base.rte/Devices.ini IncludeFile = Base.rte/Actors.ini IncludeFile = Base.rte/Scenes.ini IncludeFile = Base.rte/Activities.ini IncludeFile = Base.rte/Wehrmacht/Index.ini Base.rte/Wehrmacht/Index.ini: IncludeFile = Wehrmacht.rte/Effects.ini IncludeFile = Wehrmacht.rte/Devices.ini IncludeFile = Wehrmacht.rte/Actors.ini IncludeFile = Wehrmacht.rte/Scenes/Modules/Modules.ini //IncludeFile = Wehrmacht.rte/Scenes.ini Section from Base.rte/Wehrmacht/Index.ini (Lines 1421 - 1438): AddGib = Gib GibParticle = MOSRotating CopyOf = Gib Device Small H Count = 1 Spread = 2.25 MaxVelocity = 10 MinVelocity = 1 AddGib = Gib GibParticle = MOSRotating CopyOf = Ronin Gib P Count = 1 Spread = 2.25 MaxVelocity = 10 MinVelocity = 1 Offset = Vector X = 7 Y = -1 GibWoundLimit = 8 |
Author: | Yuzazi [ Thu Dec 01, 2011 12:44 am ] |
Post subject: | Re: Help! - Scene Editor |
Quote: Abortion in file .\System\Reader.cpp, line 534, because: Referring to an instance ('Ronin Gib P') to copy from that hasn't been defined in Wehrmacht.rte/Devices/Weapons/Machine Guns.ini at line 1430! Did you look IN that .ini? You may just need to set a different file path to the sprite it's asking for. |
Author: | Arcalane [ Thu Dec 01, 2011 12:45 am ] |
Post subject: | Re: Help! - Scene Editor |
You're barking up the wrong tree, man. The thing is, you're loading things in the wrong order. The Ronin gibs are defined in Ronin.rte, which is always loaded after Base.rte. Normally this isn't a problem since Wehrmacht.rte comes after Ronin.rte, but since you changed the Base index.ini, CC is loading the Base.rte and the contents of the Wehrmacht.rte before the Ronin.rte. What you want to do is include the Ronin.rte stuff as well, before the Wehrmacht stuff. Only other way to 'fix' it is for Kettenkrad to make a Wehrmacht with no Ronin dependency. |
Author: | Yuzazi [ Thu Dec 01, 2011 12:47 am ] |
Post subject: | Re: Help! - Scene Editor |
Arcalane wrote: You're barking up the wrong tree, man. The thing is, you're loading things in the wrong order. The Ronin gibs are defined in Ronin.rte, which is always loaded after Base.rte. Normally this isn't a problem since Wehrmacht.rte comes after Ronin.rte, but since you changed the Base index.ini, CC is loading the Base.rte and the contents of the Wehrmacht.rte before the Ronin.rte. What you want to do is include the Ronin.rte stuff as well, before the Wehrmacht stuff. Only other way to 'fix' it is for Kettenkrad to make a Wehrmacht with no Ronin dependency. Or that... |
Author: | 12GaugeHysterectomy [ Thu Dec 01, 2011 1:23 am ] |
Post subject: | Re: Help! - Scene Editor |
Alright, so now I've put my Ronin.rte into the Base.rte, renamed Ronin.rte to Ronin, and applied all the necessary .ini changes to include it before the Wehrmacht/Index.ini. Now I'm getting this error: Abortion in file .\System\Reader.cpp, line 534, because: Referring to an instance ('Coalition Breaker Grenade Smoke') to copy from that hasn't been defined in Ronin.rte/Devices/Weapons/GrenadeLaunchers.ini at line 195! |
Author: | Arcalane [ Thu Dec 01, 2011 1:29 am ] |
Post subject: | Re: Help! - Scene Editor |
Because the Ronin have a dependency on Coalition.rte. Think, man! Think! We just solved an essentially identical problem! |
Author: | 12GaugeHysterectomy [ Thu Dec 01, 2011 1:45 am ] |
Post subject: | Re: Help! - Scene Editor |
I've already tried putting Coalition in there too. No dice. Same error even though Coalition has been included in the base. |
Author: | Arcalane [ Thu Dec 01, 2011 1:50 am ] |
Post subject: | Re: Help! - Scene Editor |
Good man. Anyway, that AEmitter (Coalition Breaker Grenade Smoke) is the first thing defined in Coalition.rte/Devices/Weapons/GrenadeLaunchers.ini, so my only suggestion is doublecheck which files are included. |
Author: | 12GaugeHysterectomy [ Thu Dec 01, 2011 1:55 am ] |
Post subject: | Re: Help! - Scene Editor |
Am wondering why the scene editor isn't simply given the option to pick up mod content; rather than spending hours jumping through hoops trying to figure out why everything isn't working - even though it does work normally outside of the base.rte. |
Author: | 12GaugeHysterectomy [ Thu Dec 01, 2011 1:58 am ] |
Post subject: | Re: Help! - Scene Editor |
Anyway... Here is the coalition include in my Base.rte/Index.ini: IncludeFile = Base.rte/Coalition/Index.ini Here is the Coalition/Index.ini: IncludeFile = Coalition.rte/Effects/Effects.ini IncludeFile = Coalition.rte/Devices/Devices.ini IncludeFile = Coalition.rte/Actors/Actors.ini Here is the Coalition/Devices/Devices.ini: AddEffect = MOPixel PresetName = Coalition Null Bullet Mass = 0.01 LifeTime = 10 Sharpness = 0 HitsMOs = 0 GetsHitByMOs = 0 Color = Color R = 255 G = 0 B = 255 Atom = Atom Material = Material CopyOf = Air TrailColor = Color R = 255 G = 0 B = 255 TrailLength = 0 /////// //Tools IncludeFile = Coalition.rte/Devices/Tools/ConcreteSprayer.ini IncludeFile = Coalition.rte/Devices/Tools/PulseDigger.ini IncludeFile = Coalition.rte/Devices/Tools/Disarmer.ini //////////// //Explosives IncludeFile = Coalition.rte/Devices/Explosives/Grenades.ini IncludeFile = Coalition.rte/Devices/Explosives/SetExplosives.ini IncludeFile = Coalition.rte/Devices/Explosives/Mines.ini IncludeFile = Coalition.rte/Devices/Explosives/Bombs.ini ///////// //Weapons IncludeFile = Coalition.rte/Devices/Weapons/Pistols.ini IncludeFile = Coalition.rte/Devices/Weapons/Machineguns.ini IncludeFile = Coalition.rte/Devices/Weapons/Shotguns.ini IncludeFile = Coalition.rte/Devices/Weapons/GrenadeLaunchers.ini IncludeFile = Coalition.rte/Devices/Weapons/GatlingGun.ini IncludeFile = Coalition.rte/Devices/Weapons/Snipers.ini IncludeFile = Coalition.rte/Devices/Weapons/Flamers.ini IncludeFile = Coalition.rte/Devices/Weapons/AutoCannon.ini IncludeFile = Coalition.rte/Devices/Weapons/RevolverCannon.ini IncludeFile = Coalition.rte/Devices/Weapons/FlakCannon.ini IncludeFile = Coalition.rte/Devices/Weapons/RPG.ini IncludeFile = Coalition.rte/Devices/Weapons/UberCannon.ini Still not working :\ |
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