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Drop Zone http://45.55.195.193/viewtopic.php?f=1&t=26174 |
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Author: | Flashpoint [ Tue Nov 08, 2011 5:27 pm ] |
Post subject: | Drop Zone |
How do I change the drop zone from the small area around my base to letting me deploy anywhere? |
Author: | Sims_Doc [ Tue Nov 08, 2011 6:16 pm ] |
Post subject: | Re: Drop Zone |
i'm intressed in this also because i hate it how the drop zone has been altered. |
Author: | LordVonKain [ Tue Nov 08, 2011 6:48 pm ] |
Post subject: | Re: Drop Zone |
I'm going to assume there's a variable of a sort inside the base / Brain section about the drop zone since it's only in a X space of the brain. i yet to check but i could always look through the Ini's and stuff. |
Author: | Sims_Doc [ Tue Nov 08, 2011 8:37 pm ] |
Post subject: | Re: Drop Zone |
LordVonKain wrote: I'm going to assume there's a variable of a sort inside the base Yeah, i think its to do with that because it goses berserk when i run another one of my experiment maps. |
Author: | Flashpoint [ Wed Nov 09, 2011 12:12 am ] |
Post subject: | Re: Drop Zone |
Figured it out!!! Put this: Quote: self:SetLandingZone(Vector(SceneMan.Scene.Width, 0), Activity.PLAYER_1); self:SetBrainLZWidth(Activity.PLAYER_1, SceneMan.Scene.Width); self:SetBrainLZWidth(Activity.PLAYER_2, SceneMan.Scene.Width); self:SetBrainLZWidth(Activity.PLAYER_3, SceneMan.Scene.Width); self:SetBrainLZWidth(Activity.PLAYER_4, SceneMan.Scene.Width); After line 126 in the Base.rte\Activities\SkirmishDefense.lua, so it should come out looking like this: Quote: self:SetTeamFunds(1000, Activity.TEAM_4); self.BaseSpawnTime = 3500; self.RandomSpawnTime = 4000; end self.StartTimer = Timer(); self.TimeLeft = self.BaseSpawnTime + math.random(self.RandomSpawnTime); self:SetLandingZone(Vector(SceneMan.Scene.Width, 0), Activity.PLAYER_1); self:SetBrainLZWidth(Activity.PLAYER_1, SceneMan.Scene.Width); self:SetBrainLZWidth(Activity.PLAYER_2, SceneMan.Scene.Width); self:SetBrainLZWidth(Activity.PLAYER_3, SceneMan.Scene.Width); self:SetBrainLZWidth(Activity.PLAYER_4, SceneMan.Scene.Width); end Drop crate bombs, drop crate bombs everywhere. o.O |
Author: | LordVonKain [ Wed Nov 09, 2011 12:14 am ] |
Post subject: | Re: Drop Zone |
I'm sure that would make the other player be able to spawn troops anywhere (even on top of your base which is most likely.) |
Author: | Flashpoint [ Wed Nov 09, 2011 1:39 am ] |
Post subject: | Re: Drop Zone |
The AI seems to still avoid dropping near my base with that script. |
Author: | Sims_Doc [ Wed Nov 09, 2011 1:47 am ] |
Post subject: | Re: Drop Zone |
The A.i Never drops directly onto a base. |
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