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| Drop Zone http://45.55.195.193/viewtopic.php?f=1&t=26174 | Page 1 of 1 | 
| Author: | Flashpoint [ Tue Nov 08, 2011 5:27 pm ] | 
| Post subject: | Drop Zone | 
| How do I change the drop zone from the small area around my base to letting me deploy anywhere? | |
| Author: | Sims_Doc [ Tue Nov 08, 2011 6:16 pm ] | 
| Post subject: | Re: Drop Zone | 
| i'm intressed in this also because i hate it how the drop zone has been altered. | |
| Author: | LordVonKain [ Tue Nov 08, 2011 6:48 pm ] | 
| Post subject: | Re: Drop Zone | 
| I'm going to assume there's a variable of a sort inside the base / Brain section about the drop zone since it's only in a X space of the brain. i yet to check but i could always look through the Ini's and stuff. | |
| Author: | Sims_Doc [ Tue Nov 08, 2011 8:37 pm ] | 
| Post subject: | Re: Drop Zone | 
| LordVonKain wrote: I'm going to assume there's a variable of a sort inside the base Yeah, i think its to do with that because it goses berserk when i run another one of my experiment maps. | |
| Author: | Flashpoint [ Wed Nov 09, 2011 12:12 am ] | 
| Post subject: | Re: Drop Zone | 
| Figured it out!!!  Put this: Quote:   self:SetLandingZone(Vector(SceneMan.Scene.Width, 0), Activity.PLAYER_1); self:SetBrainLZWidth(Activity.PLAYER_1, SceneMan.Scene.Width); self:SetBrainLZWidth(Activity.PLAYER_2, SceneMan.Scene.Width); self:SetBrainLZWidth(Activity.PLAYER_3, SceneMan.Scene.Width); self:SetBrainLZWidth(Activity.PLAYER_4, SceneMan.Scene.Width); After line 126 in the Base.rte\Activities\SkirmishDefense.lua, so it should come out looking like this: Quote:         self:SetTeamFunds(1000, Activity.TEAM_4); self.BaseSpawnTime = 3500; self.RandomSpawnTime = 4000; end self.StartTimer = Timer(); self.TimeLeft = self.BaseSpawnTime + math.random(self.RandomSpawnTime); self:SetLandingZone(Vector(SceneMan.Scene.Width, 0), Activity.PLAYER_1); self:SetBrainLZWidth(Activity.PLAYER_1, SceneMan.Scene.Width); self:SetBrainLZWidth(Activity.PLAYER_2, SceneMan.Scene.Width); self:SetBrainLZWidth(Activity.PLAYER_3, SceneMan.Scene.Width); self:SetBrainLZWidth(Activity.PLAYER_4, SceneMan.Scene.Width); end Drop crate bombs, drop crate bombs everywhere. o.O | |
| Author: | LordVonKain [ Wed Nov 09, 2011 12:14 am ] | 
| Post subject: | Re: Drop Zone | 
| I'm sure that would make the other player be able to spawn troops anywhere (even on top of your base which is most likely.) | |
| Author: | Flashpoint [ Wed Nov 09, 2011 1:39 am ] | 
| Post subject: | Re: Drop Zone | 
| The AI seems to still avoid dropping near my base with that script.   | |
| Author: | Sims_Doc [ Wed Nov 09, 2011 1:47 am ] | 
| Post subject: | Re: Drop Zone | 
| The A.i Never drops directly onto a base. | |
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