Figured it out!!!
Put this:
Quote:
self:SetLandingZone(Vector(SceneMan.Scene.Width, 0), Activity.PLAYER_1);
self:SetBrainLZWidth(Activity.PLAYER_1, SceneMan.Scene.Width);
self:SetBrainLZWidth(Activity.PLAYER_2, SceneMan.Scene.Width);
self:SetBrainLZWidth(Activity.PLAYER_3, SceneMan.Scene.Width);
self:SetBrainLZWidth(Activity.PLAYER_4, SceneMan.Scene.Width);
After line 126 in the Base.rte\Activities\SkirmishDefense.lua, so it should come out looking like this:
Quote:
self:SetTeamFunds(1000, Activity.TEAM_4);
self.BaseSpawnTime = 3500;
self.RandomSpawnTime = 4000;
end
self.StartTimer = Timer();
self.TimeLeft = self.BaseSpawnTime + math.random(self.RandomSpawnTime);
self:SetLandingZone(Vector(SceneMan.Scene.Width, 0), Activity.PLAYER_1);
self:SetBrainLZWidth(Activity.PLAYER_1, SceneMan.Scene.Width);
self:SetBrainLZWidth(Activity.PLAYER_2, SceneMan.Scene.Width);
self:SetBrainLZWidth(Activity.PLAYER_3, SceneMan.Scene.Width);
self:SetBrainLZWidth(Activity.PLAYER_4, SceneMan.Scene.Width);
end
Drop crate bombs, drop crate bombs everywhere. o.O