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ACTOR'S LEGS HALP
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Author:  Coops [ Sun Oct 23, 2011 12:04 am ]
Post subject:  Re: ACTOR'S LEGS HALP

Are your Leg and feet Sprite Offsets correct?

Are your Leg's Contracted and Extended Offsets correct?

Are your Foot Groups correct?

Are your Foot Groups' Materials correct?

Is the Mass for your Feet correct?

I don't think walkpaths would have anything to do with this unless it's the standpath offset (Might want to look at that too) but any of those questions should lead up to what your problem is.

Author:  Asklar [ Mon Oct 24, 2011 1:36 am ]
Post subject:  Re: ACTOR'S LEGS HALP

How big is it? Big as in Dummy Behemoth, UniTec Mechs, that huge GODDAM mech?

Peek into the code of huge units and compare it to yours.

Author:  Asklar [ Mon Oct 24, 2011 1:49 am ]
Post subject:  Re: ACTOR'S LEGS HALP

Does it have a script attached to it?
Maybe it has something to do with it, but it would have to be a very wierd script.

Author:  Asklar [ Mon Oct 24, 2011 2:00 am ]
Post subject:  Re: ACTOR'S LEGS HALP

Wow.
Wierd ♥♥♥♥.

Well, you could take the long and unpractical step of checking variable by variable and see what's the thing making that happen.

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