Code:
AddEffect = AEmitter
PresetName = Yokosuka P3Y100 Heavy Dropship Retro Thruster
Mass = 0.0001
HitsMOs = 0
GetsHitByMOs = 0
SpriteFile = ContentFile
FilePath = ERS.rte/Craft/Sprites/SideThrusterA.bmp
FrameCount = 1
SpriteOffset = Vector
X = -3
Y = -2.5
EntryWound = AEmitter
CopyOf = Gas Leak
ExitWound = AEmitter
CopyOf = Gas Leak
AtomGroup = AtomGroup
AutoGenerate = 1
Material = Material
CopyOf = Civilian Stuff
Resolution = 2
Depth = 5
DeepGroup = AtomGroup
AutoGenerate = 1
Material = Material
CopyOf = Civilian Stuff
Resolution = 3
Depth = 5
DeepCheck = 0
JointStrength = 10000
JointStiffness = 1
DrawAfterParent = 1
AddEmission = Emission
EmittedParticle = MOPixel
CopyOf = Side Thruster Blast 1
ParticlesPerMinute = 3500
BurstSize = 10
Spread = 0.2
MaxVelocity = 15
MinVelocity = 5
AddEmission = Emission
EmittedParticle = MOPixel
CopyOf = Side Thruster Blast 2
ParticlesPerMinute = 3500
BurstSize = 10
Spread = 0.2
MaxVelocity = 15
MinVelocity = 5
EmissionSound = Sound
AddSample = ContentFile
FilePath = Base.rte/Actors/Rockets/Thruster.wav
LoopSetting = -1
BurstSound = Sound
AddSample = ContentFile
FilePath = Base.rte/Actors/Rockets/ThrusterStart.wav
EndSound = Sound
AddSample = ContentFile
FilePath = Base.rte/Actors/Rockets/ThrusterEnd.wav
EmissionEnabled = 1
EmissionsIgnoreThis = 1
ParticlesPerMinute = 5000
BurstSize = 18
BurstScale = 1
BurstTriggered = 1
EmissionDamage = 0
EmissionAngle = Matrix
AngleDegrees = 90
Flash = Attachable
CopyOf = ERS Muzzle Flash 2
FlashOnlyOnBurst = 0
AddEffect = AEmitter
PresetName = Yokosuka P3Y100 Heavy Dropship Engine A
Mass = 300
HitsMOs = 1
GetsHitByMOs = 1
SpriteFile = ContentFile
FilePath = ERS.rte/Craft/Sprites/P3Y100 Engine A.bmp
FrameCount = 1
SpriteOffset = Vector
X = -20
Y = -25
AngularVel = 6
AtomGroup = AtomGroup
AutoGenerate = 1
Material = Material
CopyOf = Military Stuff
Resolution = 4
Depth = 0
DeepGroup = AtomGroup
AutoGenerate = 1
Material = Material
CopyOf = Military Stuff
Resolution = 7
Depth = 4
DeepCheck = 0
JointOffset = Vector
X = 30
Y = -4
JointStrength = 8000
JointStiffness = 0
DrawAfterParent = 0
EntryWound = AEmitter
CopyOf = Fire Leak
ExitWound = AEmitter
CopyOf = Fire Leak
BreakWound = AEmitter
CopyOf = Leaking Machinery
AddEmission = Emission
EmittedParticle = MOPixel
PresetName = Turbine Air Blast
Mass = 17
LifeTime = 45
Sharpness = 0
HitsMOs = 0
GetsHitByMOs = 0
Color = Color
R = 255
G = 0
B = 255
Atom = Atom
Material = Material
CopyOf = Air
TrailColor = Color
R = 255
G = 0
B = 255
TrailLength = 1
ParticlesPerMinute = 15000
BurstSize = 0
Spread = 0.2
MaxVelocity = 40
MinVelocity = 30
PushesEmitter = 1
AddEmission = Emission
EmittedParticle = MOPixel
PresetName = Turbine Air Blast
Mass = 30
LifeTime = 45
Sharpness = 0
HitsMOs = 0
GetsHitByMOs = 0
Color = Color
R = 255
G = 0
B = 255
Atom = Atom
Material = Material
CopyOf = Air
TrailColor = Color
R = 255
G = 0
B = 255
TrailLength = 1
ParticlesPerMinute = 15000
BurstSize = 0
Spread = 0.1
MaxVelocity = 40
MinVelocity = 30
PushesEmitter = 1
AddEmission = Emission
EmittedParticle = MOSParticle
CopyOf = Side Thruster Blast Ball 1
PresetName = Jet Smoke
HitsMOs = 0
GetsHitByMOs = 0
ParticlesPerMinute = 600
BurstSize = 0
Spread = 0.2
MaxVelocity = 8
MinVelocity = 1
PushesEmitter = 1
EmissionSound = Sound
AddSample = ContentFile
FilePath = Base.rte/Actors/DropShips/JetLoop.wav
LoopSetting = -1
BurstSound = Sound
AddSample = ContentFile
FilePath = Base.rte/Actors/DropShips/JetStart.wav
EndSound = Sound
AddSample = ContentFile
FilePath = Base.rte/Actors/DropShips/JetEnd.wav
EmissionEnabled = 0
EmissionsIgnoreThis = 1
EmissionOffset = Vector
X = 0
Y = 40
ParticlesPerMinute = 5000
MinThrottleRange = 0.5
MaxThrottleRange = 1.0
BurstSize = 10
BurstScale = 1
BurstTriggered = 1
BurstSpacing = 500
EmissionAngle = Matrix
AngleDegrees = -90
EmissionDamage = 0
AddGib = Gib
GibParticle = MOSRotating
CopyOf = Yokosuka P3Y100 Heavy Dropship Engine Gib A
Offset = Vector
X = 0
Y = 23
AddGib = Gib
GibParticle = MOSRotating
CopyOf = Yokosuka P3Y100 Heavy Dropship Engine Gib B
Offset = Vector
X = 0
Y = 14
AddGib = Gib
GibParticle = MOSRotating
CopyOf = Yokosuka P3Y100 Heavy Dropship Engine Gib C
Offset = Vector
X = 0
Y = 1
AddGib = Gib
GibParticle = MOSRotating
CopyOf = Yokosuka P3Y100 Heavy Dropship Engine Gib D
Offset = Vector
X = 24
Y = -4
AddGib = Gib
GibParticle = MOSRotating
CopyOf = Yokosuka P3Y100 Heavy Dropship Engine Gib E
Offset = Vector
X = -18
Y = -3
AddGib = Gib
GibParticle = MOSRotating
CopyOf = Yokosuka P3Y100 Heavy Dropship Misc Gib A
Offset = Vector
X = 12
Y = 11
AddGib = Gib
GibParticle = MOSRotating
CopyOf = Yokosuka P3Y100 Heavy Dropship Misc Gib F
Offset = Vector
X = 0
Y = -13
AddGib = Gib
GibParticle = MOSRotating
CopyOf = Yokosuka P3Y100 Heavy Dropship Misc Gib G
Offset = Vector
X = 13
Y = -10
AddGib = Gib
GibParticle = MOSRotating
CopyOf = Yokosuka P3Y100 Heavy Dropship Misc Gib H
Offset = Vector
X = -12
Y = -12
AddGib = Gib
GibParticle = MOSRotating
CopyOf = Yokosuka P3Y100 Heavy Dropship Misc Gib I
Offset = Vector
X = 0
Y = 0
Count = 4
Spread = 2.25
MaxVelocity = 10
MinVelocity = 0
AddGib = Gib
GibParticle = MOSRotating
CopyOf = Yokosuka P3Y100 Heavy Dropship Misc Gib J
Offset = Vector
X = 0
Y = 0
Count = 10
Spread = 2.25
MaxVelocity = 10
MinVelocity = 0
AddGib = Gib
GibParticle = MOSRotating
CopyOf = Yokosuka P3Y100 Heavy Dropship Misc Gib K
Offset = Vector
X = 0
Y = 0
Count = 10
Spread = 2.25
MaxVelocity = 10
MinVelocity = 0
AddGib = Gib
GibParticle = MOSRotating
CopyOf = Yokosuka P3Y100 Heavy Dropship Misc Gib L
Offset = Vector
X = 0
Y = 0
Count = 10
Spread = 2.25
MaxVelocity = 10
MinVelocity = 0
AddGib = Gib
GibParticle = AEmitter
CopyOf = Fuel Fire Trace Gray
PresetName = Ship Explosion
LifeTime = 175
Count = 20
Spread = 2.25
MaxVelocity = 20
MinVelocity = 5
LifeVariation = 0.25
AddGib = Gib
GibParticle = MOSRotating
CopyOf = Flame Ball 1
Count = 20
Spread = 3.1
MaxVelocity = 20
MinVelocity = 13
AddGib = Gib
GibParticle = MOSParticle
CopyOf = Explosion Smoke 1
Count = 40
Spread = 3.1
MaxVelocity = 10
MinVelocity = 0
LifeVariation = 0.50
AddGib = Gib
GibParticle = MOSParticle
CopyOf = Explosion Smoke 2
Count = 30
Spread = 3.1
MaxVelocity = 10
MinVelocity = 0
LifeVariation = 0.50
AddGib = Gib
GibParticle = MOSRotating
CopyOf = Gib Metal Grey Small E
Offset = Vector
X = 0
Y = -10
AddGib = Gib
GibParticle = MOSRotating
CopyOf = Gib Device Small D
Offset = Vector
X = -6
Y = -6
AddGib = Gib
GibParticle = MOSRotating
CopyOf = Gib Device Big A
Offset = Vector
X = 4
Y = -4
AddGib = Gib
GibParticle = MOSRotating
CopyOf = Gib Device Small E
Offset = Vector
X = -5
Y = 3
AddGib = Gib
GibParticle = MOSRotating
CopyOf = Gib Metal Rusty Small B
Offset = Vector
X = -2
Y = 6
GibImpulseLimit = 3000
GibWoundLimit = 20
GibSound = Sound
CopyOf = Crash Woosh
AddEffect = AEmitter
PresetName = Yokosuka P3Y100 Heavy Dropship Engine B
Mass = 300
HitsMOs = 1
GetsHitByMOs = 1
SpriteFile = ContentFile
FilePath = ERS.rte/Craft/Sprites/P3Y100 Engine B.bmp
FrameCount = 1
SpriteOffset = Vector
X = -35
Y = -25
AngularVel = 6
AtomGroup = AtomGroup
AutoGenerate = 1
Material = Material
CopyOf = Military Stuff
Resolution = 4
Depth = 0
DeepGroup = AtomGroup
AutoGenerate = 1
Material = Material
CopyOf = Military Stuff
Resolution = 7
Depth = 4
DeepCheck = 0
JointOffset = Vector
X = -30
Y = -4
JointStrength = 8000
JointStiffness = 0
DrawAfterParent = 0
EntryWound = AEmitter
CopyOf = Fire Leak
ExitWound = AEmitter
CopyOf = Fire Leak
BreakWound = AEmitter
CopyOf = Leaking Machinery
AddEmission = Emission
EmittedParticle = MOPixel
PresetName = Turbine Air Blast
Mass = 17
LifeTime = 45
Sharpness = 0
HitsMOs = 0
GetsHitByMOs = 0
Color = Color
R = 255
G = 0
B = 255
Atom = Atom
Material = Material
CopyOf = Air
TrailColor = Color
R = 255
G = 0
B = 255
TrailLength = 1
ParticlesPerMinute = 15000
BurstSize = 0
Spread = 0.2
MaxVelocity = 40
MinVelocity = 30
PushesEmitter = 1
AddEmission = Emission
EmittedParticle = MOPixel
PresetName = Turbine Air Blast
Mass = 30
LifeTime = 45
Sharpness = 0
HitsMOs = 0
GetsHitByMOs = 0
Color = Color
R = 255
G = 0
B = 255
Atom = Atom
Material = Material
CopyOf = Air
TrailColor = Color
R = 255
G = 0
B = 255
TrailLength = 1
ParticlesPerMinute = 15000
BurstSize = 0
Spread = 0.1
MaxVelocity = 40
MinVelocity = 30
PushesEmitter = 1
AddEmission = Emission
EmittedParticle = MOSParticle
CopyOf = Side Thruster Blast Ball 1
PresetName = Jet Smoke
HitsMOs = 0
GetsHitByMOs = 0
ParticlesPerMinute = 600
BurstSize = 0
Spread = 0.2
MaxVelocity = 8
MinVelocity = 1
PushesEmitter = 1
EmissionSound = Sound
AddSample = ContentFile
FilePath = Base.rte/Actors/DropShips/JetLoop.wav
LoopSetting = -1
BurstSound = Sound
AddSample = ContentFile
FilePath = Base.rte/Actors/DropShips/JetStart.wav
EndSound = Sound
AddSample = ContentFile
FilePath = Base.rte/Actors/DropShips/JetEnd.wav
EmissionEnabled = 0
EmissionsIgnoreThis = 1
EmissionOffset = Vector
X = 0
Y = 40
ParticlesPerMinute = 5000
MinThrottleRange = 0.5
MaxThrottleRange = 1.0
BurstSize = 10
BurstScale = 1
BurstTriggered = 1
BurstSpacing = 500
EmissionAngle = Matrix
AngleDegrees = -90
EmissionDamage = 0
AddGib = Gib
GibParticle = MOSRotating
CopyOf = Yokosuka P3Y100 Heavy Dropship Engine Gib A
Offset = Vector
X = 0
Y = 23
AddGib = Gib
GibParticle = MOSRotating
CopyOf = Yokosuka P3Y100 Heavy Dropship Engine Gib B
Offset = Vector
X = 0
Y = 14
AddGib = Gib
GibParticle = MOSRotating
CopyOf = Yokosuka P3Y100 Heavy Dropship Engine Gib C
Offset = Vector
X = 0
Y = 1
AddGib = Gib
GibParticle = MOSRotating
CopyOf = Yokosuka P3Y100 Heavy Dropship Engine Gib D
Offset = Vector
X = -24
Y = -4
AddGib = Gib
GibParticle = MOSRotating
CopyOf = Yokosuka P3Y100 Heavy Dropship Engine Gib E
Offset = Vector
X = 18
Y = -3
AddGib = Gib
GibParticle = MOSRotating
CopyOf = Yokosuka P3Y100 Heavy Dropship Misc Gib A
Offset = Vector
X = -12
Y = 11
AddGib = Gib
GibParticle = MOSRotating
CopyOf = Yokosuka P3Y100 Heavy Dropship Misc Gib F
Offset = Vector
X = 0
Y = -13
AddGib = Gib
GibParticle = MOSRotating
CopyOf = Yokosuka P3Y100 Heavy Dropship Misc Gib G
Offset = Vector
X = 13
Y = -10
AddGib = Gib
GibParticle = MOSRotating
CopyOf = Yokosuka P3Y100 Heavy Dropship Misc Gib H
Offset = Vector
X = -12
Y = -12
AddGib = Gib
GibParticle = MOSRotating
CopyOf = Yokosuka P3Y100 Heavy Dropship Misc Gib I
Offset = Vector
X = 0
Y = 0
Count = 4
Spread = 2.25
MaxVelocity = 10
MinVelocity = 0
AddGib = Gib
GibParticle = MOSRotating
CopyOf = Yokosuka P3Y100 Heavy Dropship Misc Gib J
Offset = Vector
X = 0
Y = 0
Count = 10
Spread = 2.25
MaxVelocity = 10
MinVelocity = 0
AddGib = Gib
GibParticle = MOSRotating
CopyOf = Yokosuka P3Y100 Heavy Dropship Misc Gib K
Offset = Vector
X = 0
Y = 0
Count = 10
Spread = 2.25
MaxVelocity = 10
MinVelocity = 0
AddGib = Gib
GibParticle = MOSRotating
CopyOf = Yokosuka P3Y100 Heavy Dropship Misc Gib L
Offset = Vector
X = 0
Y = 0
Count = 10
Spread = 2.25
MaxVelocity = 10
MinVelocity = 0
AddGib = Gib
GibParticle = AEmitter
CopyOf = Fuel Fire Trace Gray
PresetName = Ship Explosion
LifeTime = 175
Count = 20
Spread = 2.25
MaxVelocity = 20
MinVelocity = 5
LifeVariation = 0.25
AddGib = Gib
GibParticle = MOSRotating
CopyOf = Flame Ball 1
Count = 20
Spread = 3.1
MaxVelocity = 20
MinVelocity = 13
AddGib = Gib
GibParticle = MOSParticle
CopyOf = Explosion Smoke 1
Count = 40
Spread = 3.1
MaxVelocity = 10
MinVelocity = 0
LifeVariation = 0.50
AddGib = Gib
GibParticle = MOSParticle
CopyOf = Explosion Smoke 2
Count = 30
Spread = 3.1
MaxVelocity = 10
MinVelocity = 0
LifeVariation = 0.50
AddGib = Gib
GibParticle = MOSRotating
CopyOf = Gib Metal Grey Small E
Offset = Vector
X = 0
Y = -10
AddGib = Gib
GibParticle = MOSRotating
CopyOf = Gib Device Small D
Offset = Vector
X = -6
Y = -6
AddGib = Gib
GibParticle = MOSRotating
CopyOf = Gib Device Big A
Offset = Vector
X = 4
Y = -4
AddGib = Gib
GibParticle = MOSRotating
CopyOf = Gib Device Small E
Offset = Vector
X = -5
Y = 3
AddGib = Gib
GibParticle = MOSRotating
CopyOf = Gib Metal Rusty Small B
Offset = Vector
X = -2
Y = 6
GibImpulseLimit = 3000
GibWoundLimit = 20
GibSound = Sound
CopyOf = Crash Woosh
AddActor = ACDropShip
PresetName = Yokosuka P3Y100 Heavy Dropship
Description = A heavy dropship with tough armour that can transport troops under fire. Uses turbines that are less susseptible to enemy fire and has two exits to minimize the risk of dropping passengers on one another.
AddToGroup = Craft
Mass = 2000
HitsMOs = 1
GetsHitByMOs = 1
Position = Vector
X = 0
Y = 40
SpriteFile = ContentFile
FilePath = ERS.rte/Craft/Sprites/P3Y100 Hull.bmp
FrameCount = 1
SpriteOffset = Vector
X = -57
Y = -67
EntryWound = AEmitter
CopyOf = Yokosuka P3Y100 Heavy Dropship Wound
ExitWound = AEmitter
CopyOf = Yokosuka P3Y100 Heavy Dropship Wound
GoldValue = 500
Velocity = Vector
X = 0
Y = -10
AtomGroup = AtomGroup
AutoGenerate = 1
Material = Material
CopyOf = Military Stuff
Resolution = 10
Depth = 0
DeepGroup = AtomGroup
AutoGenerate = 1
Material = Material
CopyOf = Military Stuff
Resolution = 20
Depth = 4
DeepCheck = 1
BodyHitSound = Sound
CopyOf = Metal Body Blunt Hit
Status = 2
Health = 100
ImpulseDamageThreshold = 20000
StableVelocityThreshold = Vector
X = 220
Y = 220
CharHeight = 140
LThruster = AEmitter
CopyOf = Yokosuka P3Y100 Heavy Dropship Engine A
ParentOffset = Vector
X = -46
Y = -24
RThruster = AEmitter
CopyOf = Yokosuka P3Y100 Heavy Dropship Engine B
ParentOffset = Vector
X = 46
Y = -24
ULThruster = AEmitter
CopyOf = Yokosuka P3Y100 Heavy Dropship Retro Thruster
ParentOffset = Vector
X = -47
Y = 32
URThruster = AEmitter
CopyOf = Yokosuka P3Y100 Heavy Dropship Retro Thruster
ParentOffset = Vector
X = 47
Y = 32
HatchDelay = 250
HatchOpenSound = Sound
AddSample = ContentFile
Path = Base.rte/Actors/Rockets/HatchOpen.wav
AddExit = Exit
Offset = Vector
X = 0
Y = 60
Velocity = Vector
X = 0
Y = 8
Radius = 20
Range = 80
ExitInterval = 200
CrashSound = Sound
CopyOf = Metal Body Blunt Hit Large
CanLand = 0
GibImpulseLimit = 60000
GibWoundLimit = 120
GibSound = Sound
CopyOf = Ship Explosion
AddGib = Gib
GibParticle = AEmitter
CopyOf = Fuel Fire Trace Gray
PresetName = Ship Explosion
LifeTime = 175
Count = 8
Spread = 2.25
MaxVelocity = 20
MinVelocity = 5
LifeVariation = 0.25
AddGib = Gib
GibParticle = AEmitter
CopyOf = Fuel Fire Trace Gray
Count = 4
Spread = 2.25
MaxVelocity = 25
MinVelocity = 15
LifeVariation = 0.25
AddGib = Gib
GibParticle = MOSParticle
CopyOf = Explosion Smoke 1
Count = 20
Spread = 3.1
MaxVelocity = 25
MinVelocity = 15
LifeVariation = 0.50
AddGib = Gib
GibParticle = MOSParticle
CopyOf = Explosion Smoke 2
Count = 15
Spread = 3.1
MaxVelocity = 25
MinVelocity = 15
LifeVariation = 0.50
AddGib = Gib
GibParticle = MOSRotating
CopyOf = Gib Device Big C
Offset = Vector
X = -27.5
Y = -16
AddGib = Gib
GibParticle = MOSRotating
CopyOf = Gib Device Big D
Offset = Vector
X = -32.5
Y = 3
AddGib = Gib
GibParticle = MOSRotating
CopyOf = Gib Device Big E
Offset = Vector
X = 25.5
Y = -4
AddGib = Gib
GibParticle = MOSRotating
CopyOf = Gib Device Big G
Offset = Vector
X = 11.5
Y = 16
AddGib = Gib
GibParticle = MOSRotating
CopyOf = Gib Device Big H
Offset = Vector
X = -20.5
Y = -2
AddGib = Gib
GibParticle = MOSRotating
CopyOf = Gib Metal Rusty Small A
Offset = Vector
X = -41.5
Y = 6
AddGib = Gib
GibParticle = MOSRotating
CopyOf = Gib Device Small A
Offset = Vector
X = 34.5
Y = -2