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Aaaargghh, damn you dropships!
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Author:  Major [ Tue Oct 11, 2011 1:04 am ]
Post subject:  Aaaargghh, damn you dropships!

Dropships hate me, they really really do. I'm making a dropship for the ERS, but the damn thing keeps falling out of the sky.
I've increased its thrust so much that the stupid thing should be achieveing orbit in ten seconds flat, but it just falls out of the sky faster.
Can someone experienced in the ways of dropships please gimme a hand? I'll PM you the dropship if you wanna help.
Cheers in advance.

Author:  CaveCricket48 [ Tue Oct 11, 2011 1:09 am ]
Post subject:  Re: Aaaargghh, damn you dropships!

Check emission angle? Emission particle mass?

Author:  Asklar [ Tue Oct 11, 2011 1:28 am ]
Post subject:  Re: Aaaargghh, damn you dropships!

PushesEmitter = 1?

Author:  Major [ Tue Oct 11, 2011 1:52 am ]
Post subject:  Re: Aaaargghh, damn you dropships!

All of that is fine. I based the dropship off my Dummy Expansion Harrier, which works.
The dropship worked initially, but after I added gibs to the engine it ceased to fly.

Author:  Asklar [ Tue Oct 11, 2011 1:59 am ]
Post subject:  Re: Aaaargghh, damn you dropships!

Interesting.
Can we see the code?

Author:  Major [ Tue Oct 11, 2011 2:24 am ]
Post subject:  Re: Aaaargghh, damn you dropships!


Author:  Asklar [ Tue Oct 11, 2011 2:31 am ]
Post subject:  Re: Aaaargghh, damn you dropships!

Is it emitting particles?
Cause the BurstSize = 0 seems wierd to me, though I don't know, I've never programmed dropships.

Author:  Major [ Tue Oct 11, 2011 3:18 am ]
Post subject:  Re: Aaaargghh, damn you dropships!

I tried changing that and it dinnae work.

Author:  Asklar [ Tue Oct 11, 2011 3:24 am ]
Post subject:  Re: Aaaargghh, damn you dropships!

EmissionDegrees = -90?
Wasn't it 270?

Is it emitting the particles correctly?

Author:  Major [ Tue Oct 11, 2011 3:39 am ]
Post subject:  Re: Aaaargghh, damn you dropships!

Ya, the smoke is being emitted perfectly, so I assume the rest is being emitted perfectly aswell.

Author:  Asklar [ Tue Oct 11, 2011 3:43 am ]
Post subject:  Re: Aaaargghh, damn you dropships!

Wiiieeerrrddd.

Well, I'm not sure what could be the problem. :???:

Author:  Kettenkrad [ Tue Oct 11, 2011 5:16 am ]
Post subject:  Re: Aaaargghh, damn you dropships!

JointStiffness = 1 on the engine. I made the same mistake with the saucer. So many young Germans were lost that day...

Author:  Asklar [ Tue Oct 11, 2011 5:21 am ]
Post subject:  Re: Aaaargghh, damn you dropships!

Ahhh, yeah, you are right!
If it is 0 then the forces pushing the engine won't transfer to the hull.

Author:  Major [ Tue Oct 11, 2011 5:44 am ]
Post subject:  Re: Aaaargghh, damn you dropships!

AAAAaaaaarrrrggghhhhh!
Thanks for the help. God I can be such an idiot sometimes. "Hurr durr, let's make this craft invincible, JointSiffness = 0, theres a good idea." :roll:

Edit: Incidentally, how do you define how high above the ground a dropship hovers?

Author:  Abdul Alhazred [ Tue Oct 11, 2011 11:45 am ]
Post subject:  Re: Aaaargghh, damn you dropships!

Major wrote:
Incidentally, how do you define how high above the ground a dropship hovers?

Attach a custom DropShipAI.lua file and change this everywhere you can find it:
Code:
self.Radius*2.5

If your ship weigh a lot less/more than the vanilla ones you might have to tune the PID regulators. This is a decent tutorial.

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