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				 Miggles 
				Data Realms Elite 
				
					 Joined: Mon Jul 12, 2010 5:39 am Posts: 4558
				 
				 
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				  Browncoat Extension in the works YAY!  
					
						I'm making a Browncoat mod, something a lot of people have wanted for a long time.  Now so far I have little content, but as a make more I will add more to the list. This is the list of content and such: WEAPONS-- Assault Rifles - N/A MG's - N/A Sub Machine Guns - BPBSH - Full auto reworked SMG Rifles - LRAM Revolving Rifle - Coding mostly done. ACTORS-- Browncoat Light - Future update Others?  CRAFT-- As soon as I can figure out how they work. I want some testers and helpers if I can get any. Throw any ideas in if you want, they will go under consideration. Now note I am really amateur at modding and thus some things may not be implemented due to complications. This may also take a while to debug as I tend to ♥♥♥♥ up a lot. Now that being said, if you have any input, concerns, requests, or you want to help, please post it all here. PM me if you want to be a beta tester. CURRENT HELP: Asklar - Coding help Major - Coding and sprite help Azzuki - Coding and testing It makes me smile to think that people are willing to help! I never thought I would actually attract any attention, and now, I legitimately think we can get something good! Thanks for your support guys.    
					
							
  
							
    							Last edited by Miggles on Wed Jul 13, 2011 8:52 am, edited 2 times in total. 
    						 
						
  
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			| Sat Jul 09, 2011 8:32 pm | 
			
				
					 
					
					 
				    
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				 Asklar 
				Data Realms Elite 
				
					 Joined: Fri Jan 07, 2011 8:01 am Posts: 6211 Location: In your office, earning your salary.
				 
				 
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				  Re: Browncoat Extension in the works YAY!  
					
						I can help you out on anything except sprites. 
					
  
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			| Sat Jul 09, 2011 8:36 pm | 
			
				
					 
					
					 
				  
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				 Miggles 
				Data Realms Elite 
				
					 Joined: Mon Jul 12, 2010 5:39 am Posts: 4558
				 
				 
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				  Re: Browncoat Extension in the works YAY!  
					
						That would be good. I'm ok with sprites and code buuut I think I'm mostly better with sprites. I had to have crashed like 20 times just because I forgot to define something. But as my old friend Vertin says, 90% of modding is ♥♥♥♥ up.
  So yeah I could use some help. I'll PM you some stuff in a sec. 
					
  
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			| Sat Jul 09, 2011 8:41 pm | 
			
				
					 
					
					 
				    
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				 Miggles 
				Data Realms Elite 
				
					 Joined: Mon Jul 12, 2010 5:39 am Posts: 4558
				 
				 
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				  Re: Browncoat Extension in the works YAY!  
					
						Updated OP. Thanks to everyone who's supporting! 
					
  
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			| Wed Jul 13, 2011 8:53 am | 
			
				
					 
					
					 
				    
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				 Jacob/Lee 
				
				
					 Joined: Sat Mar 20, 2010 9:25 pm Posts: 51
				 
				 
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				  Re: Browncoat Extension in the works YAY!  
					
						I never understood why the browncoats had their own .rte even though they were entirely composed of only 2 soldiers. 
					
  
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			| Wed Jul 13, 2011 10:12 pm | 
			
				
					 
					
					 
				  
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				 Roast Veg 
				Data Realms Elite 
				
					 Joined: Tue May 25, 2010 8:27 pm Posts: 4522 Location: Constant motion
				 
				 
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				  Re: Browncoat Extension in the works YAY!  
					
						They were put into development by capnbubs not long before B23(?) was released, and haven't been changed since. 
					
  
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			| Wed Jul 13, 2011 10:15 pm | 
			
				
					 
					
					 
				  
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				 Miggles 
				Data Realms Elite 
				
					 Joined: Mon Jul 12, 2010 5:39 am Posts: 4558
				 
				 
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				  Re: Browncoat Extension in the works YAY!  
					
						Yeah, they were mainly a test.  Awesome Soviet tests. 
					
  
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			| Wed Jul 13, 2011 10:29 pm | 
			
				
					 
					
					 
				    
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				 Awesomeness 
				
				
					 Joined: Sat Jun 19, 2010 5:02 pm Posts: 331 Location: Mekkan
				 
				 
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				  Re: Browncoat Extension in the works YAY!  
					
						I might be able to help with sprites and ini, but I'd be more comfortable helping with Lua. 
					
  
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			| Thu Aug 04, 2011 8:05 pm | 
			
				
					 
					
					 
				  
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				 Miggles 
				Data Realms Elite 
				
					 Joined: Mon Jul 12, 2010 5:39 am Posts: 4558
				 
				 
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				  Re: Browncoat Extension in the works YAY!  
					
						The browncoats were tests as actors and will be removed in later versions. They will not get new content. 
					
  
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			| Thu Aug 04, 2011 8:47 pm | 
			
				
					 
					
					 
				    
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				 Awesomeness 
				
				
					 Joined: Sat Jun 19, 2010 5:02 pm Posts: 331 Location: Mekkan
				 
				 
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				  Re: Browncoat Extension in the works YAY!  
					
						Since they'll be removed, isn't that all the more reason to create your own browncoat pack? 
					
  
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			| Thu Aug 04, 2011 8:52 pm | 
			
				
					 
					
					 
				  
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				 Awesomeness 
				
				
					 Joined: Sat Jun 19, 2010 5:02 pm Posts: 331 Location: Mekkan
				 
				 
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				  Re: Browncoat Extension in the works YAY!  
					
						The Ronin are going to be removed?  Why?!  O_O There's going to be nothing left! 
					
  
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			| Thu Aug 04, 2011 9:34 pm | 
			
				
					 
					
					 
				  
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				 Awesomeness 
				
				
					 Joined: Sat Jun 19, 2010 5:02 pm Posts: 331 Location: Mekkan
				 
				 
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				  Re: Browncoat Extension in the works YAY!  
					
						So is it just the coalition and the dummies?  This saddens me...  I always loved the ronin. 
					
  
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			| Thu Aug 04, 2011 10:40 pm | 
			
				
					 
					
					 
				  
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				 Roast Veg 
				Data Realms Elite 
				
					 Joined: Tue May 25, 2010 8:27 pm Posts: 4522 Location: Constant motion
				 
				 
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				  Re: Browncoat Extension in the works YAY!  
					
						I'm certain the Ronin will be replaced with either another similarly humanoid faction by one of the other developers, or a more alien race of some description. It doesn't really matter, I'm sure the first thing people will do is re-release them as a mod anyway.
  As far as I'm aware non, the Dummies are here to stay. The fact that Data put them in the tutorial kinda shows that. 
					
  
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			| Thu Aug 04, 2011 10:47 pm | 
			
				
					 
					
					 
				  
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				 Miggles 
				Data Realms Elite 
				
					 Joined: Mon Jul 12, 2010 5:39 am Posts: 4558
				 
				 
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				  Re: Browncoat Extension in the works YAY!  
					
						According to the fluff the dummies will only be used in the tutorial and other early missions of the campaign. 
					
  
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			| Thu Aug 04, 2011 11:08 pm | 
			
				
					 
					
					 
				    
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				 Urch 
				
				
					 Joined: Mon Sep 28, 2009 2:15 am Posts: 720 Location: A fucking desert.
				 
				 
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				  Re: Browncoat Extension in the works YAY!  
					
						I'd like to see the dummies have all of their energy weapons removed, and have the techion/whitebots have energy weapons in their place. 
					
  
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			| Fri Aug 05, 2011 12:50 am | 
			
				
					 
					
					 
				  
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