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combining the coalition grenade launcher and mine troubles http://45.55.195.193/viewtopic.php?f=1&t=25504 |
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Author: | NeoSeeker [ Tue Sep 13, 2011 5:12 pm ] | ||
Post subject: | combining the coalition grenade launcher and mine troubles | ||
what am i doing wrong here? basically i want a coalition grenade launcher that shoots coalition mines
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Author: | salt_1219 [ Tue Sep 13, 2011 5:15 pm ] |
Post subject: | Re: combining the coalition grenade launcher and mine troubles |
Whats the problem your having? Maybe i can help. I would download it and see but im at work |
Author: | NeoSeeker [ Tue Sep 13, 2011 6:02 pm ] |
Post subject: | Re: combining the coalition grenade launcher and mine troubles |
it doesn't recognize the mine for ammo error at the bottom of this code quote Code: AddEffect = MOPixel PresetName = Coalition Mine Laser Particle Mass = 1 PinStrength = 1000 LifeTime = 200 Sharpness = 0 HitsMOs = 0 GetsHitByMOs = 0 Color = Color R = 255 G = 0 B = 255 Atom = Atom Material = Material CopyOf = Air TrailColor = Color R = 255 G = 0 B = 255 TrailLength = 1 ScreenEffect = ContentFile FilePath = Coalition.rte/Effects/Glows/RedTiny.bmp EffectStartTime = 0 EffectStopTime = 200 EffectStopStrength = 0.0 EffectAlwaysShows = 1 AddEffect = MOPixel CopyOf = Coalition Mine Laser Particle InstanceName = Coalition Mine Laser Particle 1 EffectStartStrength = 0.1 AddEffect = MOPixel CopyOf = Coalition Mine Laser Particle InstanceName = Coalition Mine Laser Particle 2 EffectStartStrength = 0.2 AddEffect = MOPixel CopyOf = Coalition Mine Laser Particle InstanceName = Coalition Mine Laser Particle 3 EffectStartStrength = 0.3 AddEffect = MOPixel CopyOf = Coalition Mine Laser Particle InstanceName = Coalition Mine Laser Particle 4 EffectStartStrength = 0.4 AddEffect = MOPixel CopyOf = Coalition Mine Laser Particle InstanceName = Coalition Mine Laser Particle 5 EffectStartStrength = 0.5 AddEffect = MOPixel CopyOf = Coalition Mine Laser Particle InstanceName = Coalition Mine Laser Particle 6 EffectStartStrength = 0.6 AddEffect = MOPixel CopyOf = Coalition Mine Laser Particle InstanceName = Coalition Mine Laser Particle 7 EffectStartStrength = 0.7 AddEffect = AEmitter PresetName = Coalition Mine Sound Detonate Mass = 0 PinStrength = 4000 LifeTime = 5 HitsMOs = 0 GetsHitByMOs = 0 SpriteFile = ContentFile FilePath = Base.rte/Null.bmp FrameCount = 1 SpriteOffset = Vector X = 0 Y = 0 AtomGroup = AtomGroup AutoGenerate = 1 Material = Material CopyOf = Military Stuff Resolution = 2 Depth = 5 DeepGroup = AtomGroup AutoGenerate = 1 Material = Material CopyOf = Military Stuff Resolution = 3 Depth = 5 DeepCheck = 0 JointStrength = 10000 JointStiffness = 1 DrawAfterParent = 1 BurstSound = Sound AddSample = ContentFile FilePath = Coalition.rte/Effects/Sounds/MineDetonate.wav BurstTriggered = 1 EmissionEnabled = 1 Flash = None FlashOnlyOnBurst = 0 AddEffect = MOSRotating PresetName = Particle Coalition Mine Mass = 3 HitsMOs = 0 GetsHitByMOs = 0 Sharpness = -1 ScriptPath = Coalition.rte/Devices/Explosives/MineSet.lua SpriteFile = ContentFile FilePath = Coalition.rte/Devices/Sprites/Mine.bmp FrameCount = 10 SpriteOffset = Vector X = -4 Y = -3 AtomGroup = AtomGroup AutoGenerate = 1 Material = Material CopyOf = Military Stuff Resolution = 2 Depth = 0 DeepGroup = AtomGroup AutoGenerate = 1 Material = Material CopyOf = Military Stuff Resolution = 4 Depth = 10 DeepCheck = 0 GibSound = Sound AddSample = ContentFile Path = Base.rte/Sounds/Explode2.wav AddGib = Gib GibParticle = MOPixel CopyOf = Glow Explosion Huge Count = 1 Spread = 2.25 MaxVelocity = 0.1 MinVelocity = 0 InheritsVel = 0 AddGib = Gib GibParticle = MOSParticle CopyOf = Side Thruster Blast Ball 1 Count = 10 MinVelocity = 50 MaxVelocity = 75 AddGib = Gib GibParticle = MOPixel CopyOf = Grenade Fragment Gray Count = 32 Spread = 3.1 MinVelocity = 50 MaxVelocity = 60 AddGib = Gib GibParticle = MOPixel CopyOf = Grenade Fragment Yellow Count = 28 Spread = 3.1 MinVelocity = 50 MaxVelocity = 60 AddGib = Gib GibParticle = MOPixel CopyOf = Air Blast Count = 50 MinVelocity = 50 MaxVelocity = 75 AddGib = Gib GibParticle = MOSParticle CopyOf = Explosion Smoke 1 Count = 15 Spread = 3.1 MaxVelocity = 10 MinVelocity = 0 LifeVariation = 0.50 InheritsVel = 1 AddGib = Gib GibParticle = MOSParticle CopyOf = Explosion Smoke 2 Count = 10 Spread = 3.1 MaxVelocity = 12 MinVelocity = 0 LifeVariation = 0.50 InheritsVel = 1 AddAmmo = Round PresetName = Round Coalition Mine Layer ParticleCount = 1 Particle = AEmitter CopyOf = Particle Coalition Mine <----- this is what it gets an error on Shell = MOSParticle CopyOf = Small Smoke Ball 1 FireVelocity = 19 ShellVelocity = 0 Separation = 5 |
Author: | salt_1219 [ Tue Sep 13, 2011 6:59 pm ] |
Post subject: | Re: combining the coalition grenade launcher and mine troubles |
Ok i will see what i can do, when i get home. But i think your missing a chunk of code begining with TDExplosive = |
Author: | LordBistian [ Tue Sep 13, 2011 7:12 pm ] |
Post subject: | Re: combining the coalition grenade launcher and mine troubles |
Code: Particle = AEmitter CopyOf = Particle Coalition Mine This states that the shot object is an AEmitter, whereas the actual Particle Coalition Mine is an MOSRotating. Try Particle = MOSRotating |
Author: | NeoSeeker [ Wed Sep 14, 2011 2:59 am ] |
Post subject: | Re: combining the coalition grenade launcher and mine troubles |
already tried that, it still doesn't recognize it... even though all the info is right there in the script okay for some reason now it's working, thanks now the next step would be enabling the IFF |
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