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 Can LifeVariation be applied to MOPixels? 
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Joined: Mon Sep 28, 2009 2:15 am
Posts: 720
Location: A fucking desert.
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Post Can LifeVariation be applied to MOPixels?
when title question is answered lock thread. I'm getting weird errors involving this and I just want to make sure before I have to make something much more complicated to get this weapon working the way I want.


Thu Sep 08, 2011 5:08 am
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Joined: Sat Nov 03, 2007 9:44 pm
Posts: 1916
Location: Flint Hills
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Post Re: Can LifeVariation be applied to MOPixels?
Quote:
when title question is answered lock thread.
I've never understood this idea. Why must discussion be ceased the moment you have your answer? Threads can continue their usefulness afterwards for others at no expense to you.

Anyways, no. LifeVariation is for emissions only. This emission can BE a MOPixel, but it can't be applied to a MOPixel that isn't emitted by something.

Lua can achieve the same effect, with simpler control, quite easily, though.
Code:
function Create(self)
self.Lifetime = math.random(100,2000)
end

Just save that as a .lua, and apply it to the MOPixel using ScriptPath = filelocationname
Replace 100 with whatever minimum lifetime you want, replace 2000 with whatever maximum lifetime you want.


Thu Sep 08, 2011 5:50 am
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Joined: Mon Sep 28, 2009 2:15 am
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Location: A fucking desert.
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Post Re: Can LifeVariation be applied to MOPixels?
Thanks, Azukki.

I'm not sure I really understand the lock idea either but it felt right to write it.


Thu Sep 08, 2011 6:00 am
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