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Proning with two handed weapons
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Author:  Mehman [ Tue Aug 30, 2011 8:38 pm ]
Post subject:  Proning with two handed weapons

Is there a way to prevent a proning AHuman from using only one hand to hold his weapon?
I find it really annoying that every time I crouch or prone this stupid idiotic retarded moron aims his assault rifle with just one hand, it looks like crap and reduces the accuracy of the weapon every time you prone, instead of increasing it like it should. I am currently making a weapon with recoil that is based on your position and movement(a moving actor will suffer more from recoil than a standing one, and a proning one even less than a standing one), so it kinda ruins it.

Author:  Gotcha! [ Tue Aug 30, 2011 9:06 pm ]
Post subject:  Re: Proning with two handed weapons

Are you sure the weapon is less accurate?
I'd think that CC's engine doesn't check if both arms/hands are holding the gun, but just lets NoSupportFactor kick in when an arm is blown off. :???:

Author:  Mehman [ Tue Aug 30, 2011 9:23 pm ]
Post subject:  Re: Proning with two handed weapons

Yes I think it does, anyway it looks really bad when you prone into a sniper position and hold the rifle with just one hand.

Author:  Darlos9D [ Wed Aug 31, 2011 1:22 am ]
Post subject:  Re: Proning with two handed weapons

Yeah it does just generally look pretty retarded, I'll agree to that. Seems like the sharp aim offset could stand to lose the Y value when you're prone, or something.

Author:  Azukki [ Wed Aug 31, 2011 3:35 am ]
Post subject:  Re: Proning with two handed weapons

Gotcha! wrote:
Are you sure the weapon is less accurate?
I'd think that CC's engine doesn't check if both arms/hands are holding the gun, but just lets NoSupportFactor kick in when an arm is blown off. :???:

My testing seems to show that it does actually check whether the support arm is holding at the support position. Which is bad, since the whole system for the support arm reaching common support positions is majorly flawed.

But, for function, you might want to simply not use any .ini support values or the IsSupported command, and just check for yourself in the script to see if the actor has both arms.


If you're in control of making the actor in question, though, it's probably preventable by making the reach of the hand farther than the length of the arm. Obviously this has potential to look really weird, though.

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