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two questions, shell arch and brainbot locaction http://45.55.195.193/viewtopic.php?f=1&t=25315 |
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Author: | salt_1219 [ Thu Aug 25, 2011 9:16 pm ] |
Post subject: | two questions, shell arch and brainbot locaction |
Does anyone know where the brainbots ini file is hiding? Also how would i increase the arch of the shell ejection on a gun? Thank you in advance for your help |
Author: | Asatruer [ Thu Aug 25, 2011 9:51 pm ] |
Post subject: | Re: two question, shell arch and brainbot locaction |
Brain Robot is in Base.rte\Actors\Robots\Robots.ini |
Author: | salt_1219 [ Thu Aug 25, 2011 10:05 pm ] |
Post subject: | Re: two question, shell arch and brainbot locaction |
No wounder i couldn't find it i was looking in brains -thank you |
Author: | Asklar [ Thu Aug 25, 2011 11:53 pm ] |
Post subject: | Re: two questions, shell arch and brainbot locaction |
The only ways I think that you can increase the arch of the shell would be giving the casings a low GlobalAccScalar or lua-ing it. Something like adding Y velocity when it's created should work. |
Author: | salt_1219 [ Fri Aug 26, 2011 12:13 am ] |
Post subject: | Re: two questions, shell arch and brainbot locaction |
I will give that a try thanks |
Author: | Pantera1993 [ Fri Aug 26, 2011 5:36 am ] |
Post subject: | Re: two questions, shell arch and brainbot locaction |
I know there's an AngularVelocity variable attached to shells, but I'm not actually sure if it adds velocity to the shell or if it does something else... |
Author: | Asklar [ Fri Aug 26, 2011 7:37 pm ] |
Post subject: | Re: two questions, shell arch and brainbot locaction |
AngularVelocity just make things rotate (for example the vanilla drop crate has AngularVelocity, while the MDC drop pod doesn't have one and doesn't rotate). |
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