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two questions, shell arch and brainbot locaction
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Author:  salt_1219 [ Thu Aug 25, 2011 9:16 pm ]
Post subject:  two questions, shell arch and brainbot locaction

Does anyone know where the brainbots ini file is hiding?
Also how would i increase the arch of the shell ejection on a gun?

Thank you in advance for your help

Author:  Asatruer [ Thu Aug 25, 2011 9:51 pm ]
Post subject:  Re: two question, shell arch and brainbot locaction

Brain Robot is in Base.rte\Actors\Robots\Robots.ini

Author:  salt_1219 [ Thu Aug 25, 2011 10:05 pm ]
Post subject:  Re: two question, shell arch and brainbot locaction

No wounder i couldn't find it i was looking in brains

-thank you

Author:  Asklar [ Thu Aug 25, 2011 11:53 pm ]
Post subject:  Re: two questions, shell arch and brainbot locaction

The only ways I think that you can increase the arch of the shell would be giving the casings a low GlobalAccScalar or lua-ing it. Something like adding Y velocity when it's created should work.

Author:  salt_1219 [ Fri Aug 26, 2011 12:13 am ]
Post subject:  Re: two questions, shell arch and brainbot locaction

I will give that a try thanks

Author:  Pantera1993 [ Fri Aug 26, 2011 5:36 am ]
Post subject:  Re: two questions, shell arch and brainbot locaction

I know there's an AngularVelocity variable attached to shells, but I'm not actually sure if it adds velocity to the shell or if it does something else...

Author:  Asklar [ Fri Aug 26, 2011 7:37 pm ]
Post subject:  Re: two questions, shell arch and brainbot locaction

AngularVelocity just make things rotate (for example the vanilla drop crate has AngularVelocity, while the MDC drop pod doesn't have one and doesn't rotate).

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