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two questions, shell arch and brainbot locaction
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salt_1219
Joined: Tue Jan 12, 2010 8:25 pm Posts: 400 Location: mukilteo, wa
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two questions, shell arch and brainbot locaction
Does anyone know where the brainbots ini file is hiding? Also how would i increase the arch of the shell ejection on a gun?
Thank you in advance for your help
Last edited by salt_1219 on Thu Aug 25, 2011 10:17 pm, edited 1 time in total.
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Thu Aug 25, 2011 9:16 pm |
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Asatruer
Joined: Thu May 28, 2009 3:59 pm Posts: 209
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Re: two question, shell arch and brainbot locaction
Brain Robot is in Base.rte\Actors\Robots\Robots.ini
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Thu Aug 25, 2011 9:51 pm |
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salt_1219
Joined: Tue Jan 12, 2010 8:25 pm Posts: 400 Location: mukilteo, wa
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Re: two question, shell arch and brainbot locaction
No wounder i couldn't find it i was looking in brains
-thank you
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Thu Aug 25, 2011 10:05 pm |
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Asklar
Data Realms Elite
Joined: Fri Jan 07, 2011 8:01 am Posts: 6211 Location: In your office, earning your salary.
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Re: two questions, shell arch and brainbot locaction
The only ways I think that you can increase the arch of the shell would be giving the casings a low GlobalAccScalar or lua-ing it. Something like adding Y velocity when it's created should work.
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Thu Aug 25, 2011 11:53 pm |
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salt_1219
Joined: Tue Jan 12, 2010 8:25 pm Posts: 400 Location: mukilteo, wa
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Re: two questions, shell arch and brainbot locaction
I will give that a try thanks
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Fri Aug 26, 2011 12:13 am |
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Pantera1993
Joined: Wed Jul 06, 2011 5:11 pm Posts: 226
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Re: two questions, shell arch and brainbot locaction
I know there's an AngularVelocity variable attached to shells, but I'm not actually sure if it adds velocity to the shell or if it does something else...
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Fri Aug 26, 2011 5:36 am |
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Asklar
Data Realms Elite
Joined: Fri Jan 07, 2011 8:01 am Posts: 6211 Location: In your office, earning your salary.
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Re: two questions, shell arch and brainbot locaction
AngularVelocity just make things rotate (for example the vanilla drop crate has AngularVelocity, while the MDC drop pod doesn't have one and doesn't rotate).
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Fri Aug 26, 2011 7:37 pm |
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