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Bean Bag ammo http://45.55.195.193/viewtopic.php?f=1&t=25290 |
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Author: | SnowMonster20 [ Wed Aug 24, 2011 12:54 am ] |
Post subject: | Bean Bag ammo |
So I'm not a Lua master and was wondering if it would be possible to make bean bag ammo? It would knock the actor prone for oh say 10 - 20 seconds and they wouldn't be able to get up or shoot or anything As far as stun ammo all I've seen is the shock - makes em spaz out - stuff. I can think of an .ini way to do it where the bullet has no mass but high velocity and is a TDExplosive or MOSRotating i think. Well when I discovered it I was using a TDExposive. It used to knock actors around in older builds without always hurting or dismembering them. Not quite what I would like to do though. |
Author: | Azukki [ Thu Aug 25, 2011 12:32 am ] |
Post subject: | Re: Bean Bag ammo |
Yeah, it's entirely possible to get those effects. Wow, I've never had a script work so well [read: at all] on the first try! Apply this script to a HitsMOs = 0 bullet sort of object, with a lifetime as long as you want the stun effect to last. Obviously this isn't aesthetically perfect, you probably want them on their back and unable to aim, but it's functional. |
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