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Greenstorm?
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Author:  deathupon13 [ Tue Aug 23, 2011 12:41 am ]
Post subject:  Greenstorm?

Hey I tried to download greenstorm from thesoupiest's topic but the version I get from there causes CC to crash giving the RTE ABORTED error message. This is due to the fact its trying to find a sound file that isn't in the coalition.rte folder. Could someone please re-upload a working version of greenstorm that works with Build 23?
Thanks for the help I appreciate it :D

Author:  Pantera1993 [ Tue Aug 23, 2011 6:00 am ]
Post subject:  Re: Greenstorm?

Buy the new version! :D

On topic:
It's easier for everyone, and better for you (you learn the code) to to fix the problem yourself. Here are some solutions:
1.Simplest. Just comment that part of the code out. (Add // before the lines of code that look for the sound file in the .ini file.)
2.Add the sound file there yourself. (Copy-Paste. Simple Enough. Create folders if you have to.)
3.Chances are the sound file exists in build 23, it's just in a different place.(Change the path in the .ini to find the sound file in a different part of the folder.)

Good luck resolving the problem!

Author:  deathupon13 [ Tue Aug 23, 2011 1:03 pm ]
Post subject:  Re: Greenstorm?

ok sorry, I'm such an idiot I found the file... thanks!

Author:  deathupon13 [ Tue Aug 23, 2011 1:28 pm ]
Post subject:  Re: Greenstorm?

quick question about RTE errors referring to instances, that are not there, how do i rectify those?

Author:  Pantera1993 [ Tue Aug 23, 2011 4:52 pm ]
Post subject:  Re: Greenstorm?

That's when some part of the .ini is referencing something that hasn't been defined yet. For example, if you look at any code for a gun, the round is defined first then the mag. The mag references the round. The weapon itself is defined after the mag, the weapon references the mag. So in order to create a usable actor/weapon/whatever you need to define certain parts in a certain order so that way you avoid these kinds of errors.

Author:  salt_1219 [ Tue Aug 23, 2011 7:20 pm ]
Post subject:  Re: Greenstorm?

or more simply put, never ask for something till you explain what it is.

the exception to this is calling things that have already been defined in the base files. (then again its not really a exception if its already defined is it)
don't be afraid to ask questions, that's how I learned. :D

Author:  deathupon13 [ Wed Aug 24, 2011 2:15 am ]
Post subject:  Re: Greenstorm?

Wow exceptions sound complicated, the closest I've been to code is actionscript which isn't anything that exciting but is there somewhere where I can learn lua? Exceptions sound strange xD and thanks for you help!

Author:  Pantera1993 [ Wed Aug 24, 2011 3:40 am ]
Post subject:  Re: Greenstorm?

He doesn't mean an exception as something that's part of the code. He means you don't have to define again if it has already been defined.

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