Modding templates are copies of base.rte content reorganized into an external .rte datamodule with new, easy to replace PresetNames. This takes out a repetitive and tedious task which modders would otherwise have to perform each time they were to create a smaller mod. They are by no means necessary for making a mod, and are simply a resource for the sake of convenience.
I try to be extensive in the creation of these templates to encourage modders to put a higher level of detail into their mods, and edit more of the properties of their mod, so the final results are more unique. Unfortunately, this alternatively could clutter CC with unnecessary duplicates of data it's already read, if the modder does not edit those extensive details. This is an issue that is up to the modder to fix, but I put effort into making it simpler and more convenient for them to do so.
For now, some of the templates come in two versions. SIM, simple versions, include the baseline stuff, but not the fine details. This is for a casual modder with intent to simply make something new. ADV, advanced versions, include basically all of the details of that object. This is for modders that like to flesh their creations out and make them entirely unique. To more casual modders, that detail can be a hassle, and it gets pointlessly redefined causing longer loading times when they don't make changes. Choose appropriately.
To all the new modders, if you download a template and make a SMG with bullets of 139728398 sharpness, a magazine roundcount of 823765, and a firing rate of 982369, that's great, you're learning what does what and getting familiar with the variable editing which is CC modding. But, if you
release something that terrible, prepare for a heavy flaming.
Progress/Update Summaries:-- Jobee88 contributed the sniper template. 9/6/2012
-- B24 was released, and the mission template is now outdated, and maybe also the scene template. I dunno. And I also don't know when
/if I'll bother to fix it. 12/17/10, my goodness it's been a while.
-- Updated the Brain Template, making it B23 compatible, giving it defined wound emissions, removing clutter categories, and giving it the new standard conventions. 9/19/09 ninety nine nine nine
-- Updated the Soldier Template, it's been cleaned up [no more obsolete categories], brought up to date with most of B23's changes, and reorganized to a reasonable few .inis instead of one for everything. This can be considered my new standard form for templates, and I'll update some others soon, following suit. When finished with all the updates I plan to do for a while, I'll reupload the updated compilation. Until then it will be partially obsolete.
-- Added the Rocket Launcher Template. 8/18/09
-- Captain Kicktar contributed the robot template. 7/28/09
-- Effect templates back. I thought they were pointless, but someone disagreed, and there's no harm in having the generally unnecessary available. 4/15/09
-- All attachments lost, re-uploaded. 4/7/09
-- I added the Rocket templates, I had forgotten to update and upload them before. 2/16/09
-- I added the Dropship templates; I had just forgotten to upload them before. Rockets coming soon. 2/13/09
-- I updated these all from InstanceName to PresetName. 10/4/08
-- I updated them to have some of B22s features and changes and such. 11/17/08
Credits to me for use of these templates is not necessary, but appreciated.
PM me or post in this topic if you encounter a problem with a template itself, or a suggestion for a change in a template. However, don't post in this topic for general modding help.
All resources on this page mashed into one .rar, thanks to cernunnos for the upload. Not entirely up to date.*PLEASE CHANGE THE PRESETNAMES BEFORE RELEASING MODS MADE FROM TEMPLATES*
DEVICE TEMPLATES: