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Troubled with the ini codes http://45.55.195.193/viewtopic.php?f=1&t=25103 |
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Author: | alexglitch [ Thu Aug 11, 2011 3:21 pm ] | ||
Post subject: | Troubled with the ini codes | ||
Here's the story: Currently I'm making a new HEAT type ammo in B25 (Since the incendiary bugs of the old HEAT ammo has been fixed, which turns the good ol' reliable HEAT launcher into a HE launcher, which bugs me ![]() In short: I'm trying to make stuffs and bugs happen, so I need help from a pro coder. if a 500kg flying bullet can't blast through a thin strip of steel, something's definitely wrong. ![]()
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Author: | Pantera1993 [ Fri Aug 12, 2011 7:17 am ] |
Post subject: | Re: Troubled with the ini codes |
All you have to do is add "InheritsVel = 1" to the Cores gib code. It should look like this: Code: AddGib = Gib GibParticle = AEmitter CopyOf = 50Cal Core Count = 1 Spread = 0 MaxVelocity = 100 MinVelocity = 100 LifeVariation = 1 InheritsVel = 1 Notice the InhertisVel = 1 was added at the last line. InheritsVel = 1 makes the gibbed particle inherit the velocity of the parent, so if the bullet is flying in a certain direction, the gib will go in that direction. |
Author: | alexglitch [ Sat Aug 13, 2011 12:15 pm ] |
Post subject: | Re: Troubled with the ini codes |
Hmn... I tried that, but when I point the rifle at the ground or the ceiling, the bullet still deflects to the right of the map. I will make a GIF to demonstrate that soon. |
Author: | Abdul Alhazred [ Sat Aug 13, 2011 2:20 pm ] |
Post subject: | Re: Troubled with the ini codes |
Mehman's tutorial on: How to make shaped charges/directional gibbing |
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