Author |
Message |
Grif
REAL AMERICAN HERO
Joined: Sat Jan 27, 2007 10:25 pm Posts: 5655
|
HDFirearm/Magazine functions
Code: HeldDevice::GetSupportPos HeldDevice::GetMagazinePos HeldDevice::GetMuzzlePos HeldDevice::GetMuzzleOffset HeldDevice::GetStanceOffset HeldDevice::GetSharpLength HeldDevice::IsWeapon HeldDevice::IsTool HeldDevice::IsShield HeldDevice::IsOneHanded HeldDevice::Activate HeldDevice::Deactivate HeldDevice::Reload HeldDevice::IsActivated HeldDevice::IsReloading HeldDevice::DoneReloading HeldDevice::NeedsReloading HeldDevice::IsFull Code: Magazine::GetRoundCount Magazine::SetRoundCount Magazine::IsEmpty Magazine::IsFull Magazine::IsOverHalfFull Magazine::GetCapacity Magazine::IsDiscardable RoundCount is also a directly definable property, eg. self.Magazine.RoundCount = 400. Code: HDFirearm::GetRateOfFire HDFirearm::SetRateOfFire HDFirearm::GetRoundInMagCount HDFirearm::GetMagazine HDFirearm::SetNextMagazineName Note SetRateOfFire and SetNextMagazineName. That will directly switch the next reloaded mag to any other .ini defined magazine.
|
Thu Aug 04, 2011 1:16 am |
|
|
Asklar
Data Realms Elite
Joined: Fri Jan 07, 2011 8:01 am Posts: 6211 Location: In your office, earning your salary.
|
Re: HDFirearm/Magazine functions
No friggen way. That was pretty quick!
|
Thu Aug 04, 2011 1:18 am |
|
|
Coops
Joined: Wed Feb 17, 2010 12:07 am Posts: 1545 Location: That small peaceful place called Hell.
|
Re: HDFirearm/Magazine functions
Fantastic.
Do we have anything for defining pointers to sounds in lua?
|
Thu Aug 04, 2011 1:19 am |
|
|
Roast Veg
Data Realms Elite
Joined: Tue May 25, 2010 8:27 pm Posts: 4521 Location: Constant motion
|
Re: HDFirearm/Magazine functions
Nice one Grif. More reliable than the Wiki it seems.
|
Thu Aug 04, 2011 1:20 am |
|
|
Grif
REAL AMERICAN HERO
Joined: Sat Jan 27, 2007 10:25 pm Posts: 5655
|
Re: HDFirearm/Magazine functions
Coops9753 wrote: Fantastic.
Do we have anything for defining pointers to sounds in lua? Negative. PlaySound seems to be impossible to get to work.
|
Thu Aug 04, 2011 1:23 am |
|
|
Coops
Joined: Wed Feb 17, 2010 12:07 am Posts: 1545 Location: That small peaceful place called Hell.
|
Re: HDFirearm/Magazine functions
Guess we're staying classy with Emitters.
Sunovabitch
|
Thu Aug 04, 2011 1:26 am |
|
|
Asklar
Data Realms Elite
Joined: Fri Jan 07, 2011 8:01 am Posts: 6211 Location: In your office, earning your salary.
|
Re: HDFirearm/Magazine functions
You should add this topic over here.
|
Thu Aug 04, 2011 2:22 am |
|
|
Coops
Joined: Wed Feb 17, 2010 12:07 am Posts: 1545 Location: That small peaceful place called Hell.
|
Re: HDFirearm/Magazine functions
SetNextMagazineName() doesnt seem to respond.
Unless Im doing something wrong, it doesn't work.
Nevermind, A fresh CC restart makes it work.
Last edited by Coops on Thu Aug 04, 2011 3:35 am, edited 1 time in total.
|
Thu Aug 04, 2011 3:21 am |
|
|
Awesomeness
Joined: Sat Jun 19, 2010 5:02 pm Posts: 331 Location: Mekkan
|
Re: HDFirearm/Magazine functions
Idea: You know how actors epicly fail with a weapon that has infinite ammo? Well you can have the ammo always stay at 1 with SetRoundCount().
|
Thu Aug 04, 2011 3:33 am |
|
|
Coops
Joined: Wed Feb 17, 2010 12:07 am Posts: 1545 Location: That small peaceful place called Hell.
|
Re: HDFirearm/Magazine functions
Data fixed actors with weapons that had infinite ammo.
|
Thu Aug 04, 2011 3:35 am |
|
|
Awesomeness
Joined: Sat Jun 19, 2010 5:02 pm Posts: 331 Location: Mekkan
|
Re: HDFirearm/Magazine functions
Darn. I thought I had a good idea for once... would've been a first for me
|
Thu Aug 04, 2011 3:44 am |
|
|
Shook
Joined: Fri Feb 16, 2007 8:43 pm Posts: 1695 Location: AH SHIT FUCK AUGH
|
Re: HDFirearm/Magazine functions
Oh my goodness, this is most interesting. Many of these can be used for obscene levels of awesome. Thanks Grif!
|
Thu Aug 04, 2011 3:23 pm |
|
|
Geti
Joined: Sun Jul 13, 2008 9:57 am Posts: 4886 Location: some compy
|
Re: HDFirearm/Magazine functions
Jesus. Imma have to make some zombies +survivors when I get some free time, no more massive, unreliable workarounds.
|
Thu Aug 04, 2011 3:37 pm |
|
|
Darlos9D
Joined: Mon Jul 16, 2007 9:50 am Posts: 1512 Location: Tallahassee, FL
|
Re: HDFirearm/Magazine functions
Welp, time to engage in absurd amounts of magazine/ammo swapping. I didn't realize they'd make it THIS easy.
|
Thu Aug 04, 2011 4:13 pm |
|
|
Asklar
Data Realms Elite
Joined: Fri Jan 07, 2011 8:01 am Posts: 6211 Location: In your office, earning your salary.
|
Re: HDFirearm/Magazine functions
Isn't there something like self.EjectionPos?
|
Wed Aug 10, 2011 2:46 am |
|
|
|